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MonkOffline
Post subject: ZSNES selbst kompilieren unter suse  PostPosted: Apr 10, 2005 - 05:39 PM
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Joined: Aug 20, 2004
Posts: 127

Location: in den Weiten des Internets
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Hi,

ich versuche mal wieder zsnes für suse zu kompilieren. Ständig bekomme ich Error-Meldungen. Kann mir jemand sagen, was ich falsch mache oder welche Bibliothek mehr noch fehlt.

Code:

linux:/home/der_steiger/tarballs/zsnes/zsnes/src # sh ./autogen.sh && gmake && g
make install
Generating build information using aclocal and autoconf...
acinclude.m4:10: warning: underquoted definition of AM_PATH_ZLIB
  run info '(automake)Extending aclocal'
  or see http://sources.redhat.com/automake/automake.html#Extending-aclocal
acinclude.m4:121: warning: underquoted definition of AM_PATH_LIBPNG
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking target system type... i686-pc-linux-gnu
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ANSI C... none needed
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for nasm... nasm
checking for a BSD-compatible install... /usr/bin/install -c
checking for sdl-config... /usr/bin/sdl-config
checking for SDL - version >= 1.2.0... yes
checking for zlib - version >= 1.1.0... yes
checking for libpng - version >= 1.2.0... yes
checking how to run the C preprocessor... gcc -E
checking for X... no
checking for glGetError in -lGL... yes
checking for OpenGL... yes
checking if you want gdb friendly executable... no
checking which processor class to optimize for... 686
checking for egrep... grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking whether sys/types.h defines makedev... yes
configure: creating ./config.status
config.status: creating Makefile
config.status: creating config.h
config.status: config.h is unchanged


ZSNES v1.42

SDL support                         Version 1.2.7
NASM support                        NASM version 0.98.38 compiled on Oct  2 2004
ZLib support                        Version 1.2.1
PNG support (png screenshots)       Yes, version 1.2.6
OpenGL support                      Yes

The binary will be installed in /usr/local/bin

Configure complete, now type 'make' and pray.

gcc  -pipe -I. -Wall -I/usr/local/include -I/usr/include -D__LINUX__  -I/usr/include/SDL -D_REENTRANT  -D__OPENGL__ -O3 -ffast-math -fomit-frame-pointer -fexpensive-optimizations -s -march=pentiumpro -I. -o chips/dsp1emu.o -c chips/dsp1emu.c
In file included from chips/dsp1emu.c:27:
gblhdr.h:85:27: GL/gl.h: Datei oder Verzeichnis nicht gefunden
gmake: *** [chips/dsp1emu.o] Fehler 1
linux:/home/der_steiger/tarballs/zsnes/zsnes/src #
 
 
 
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XTaleOffline
Post subject:   PostPosted: Apr 10, 2005 - 07:05 PM
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Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline
guck mal ob du ein /usr/include/GL hast
das sind die OpenGL Header die er irgendwie nicht findet
 
 
 
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MonkOffline
Post subject:   PostPosted: Apr 11, 2005 - 09:11 AM
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Joined: Aug 20, 2004
Posts: 127

Location: in den Weiten des Internets
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Danke für Deine Hilfe xTale. Ne, die habe ich nicht. Ich habe auch schon gestern bei rpm-seek danach gesucht, aber bisher habe ich nichts passendes finden können. Hast Du vielleicht einen Tip, wo ich das Paket für Suse herbekomme (also gl)?

Grüße
Monk

edit: Ich habe nun herausgefunden, daß clanlib-devel die nötige gl.h-Datei enthält. Was hälst Du davon?

http://rpmseek.com/rpm-pl/clanlib-devel.html?hl=de&cs=gl.h:FN:0:0:0:0
 
 
 
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XTaleOffline
Post subject:   PostPosted: Apr 11, 2005 - 11:00 AM
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Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
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hm
installier mal mesa-devel, da sollte der ganze kram drin sein
 
 
 
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MonkOffline
Post subject:   PostPosted: Apr 11, 2005 - 04:49 PM
Retrokenner


Joined: Aug 20, 2004
Posts: 127

Location: in den Weiten des Internets
Status: Offline
Dann mache ich das mal.
 
 
 
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