Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Q-MarineOffline
Post subject: Arcade: MAME/32 v0.101u1  PostPosted: Oct 13, 2005 - 07:20 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline

Ein weiteres Update für den Arcade-Emulator MAME wurde veröffentlicht, die Änderungen sind im erweiterten Text zu finden.
Das Update sowie den Source gibt es bei MAMEdev.


Another update for the arcade emulator MAME has been released.
You can download the update and the source at MAMEdev.


0.101u1
-------

WARNING: There is a significant change to the memory system in this version.
It is likely that a number of games are broken. Please report these games
to http://www.mametesters.org.


MAMETesters Bugs Fixed
----------------------
galpanic0100u4yel [Pierpaolo Prazzoli]



Source Changes
--------------
Integrated 53C810 into the SCSI framework. [Tomas Karlsson]

Balanced the sound in Final Tetris, Boogie Wings, B.C. Story, Metal Saver.
[sonikos]

Fixed Q*Bert knocker connection. [Kevin Jonas]

Some improvements to M37710, C352 and NamcoNA sound. [cync]

Corrected CPS1 frequencies based on measurements from a real PCB.
[Philip Bennett]

Significant change to the memory system. RAM areas are now no longer
allocated out of the memory_region for a given CPU. This means that drivers
which assume that RAM is located at some offset to the base of the memory
region will be broken. [Aaron Giles]

Added save state information for streams so that dynamic volume changes
get properly restored. Unfortunately this breaks all existing save states.
[Aaron Giles]

Added save state support to the HC55516 sound chip. Added save state support
to the Williams sound boards. Added save state support to games in the
mcr3.c and mcr68.c drivers, marking them as GAME_SUPPORTS_SAVE. [Aaron Giles]

Changed timer_alloc_ptr-style timers so that the pointer parameter is
supplied at allocation time and is not changeable. This makes these timers
more easily supported in save states. [Aaron Giles]

Fixed missing save state registrations in the m6809 CPU core. [Aaron Giles]

Deferred state loading until all anonymous timers have cleared. This fixes
issues where the timers would fire after the load and would clobber data
that was just loaded. [Aaron Giles]

Cleaned up and fully mapped the Williams sound boards. Also added save state
support to them. [Aaron Giles]

Added save state support to the classic Williams drivers, marking them as
GAME_SUPPORTS_SAVE. [Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Chewing Gum [f205v]


New clones added
----------------
Puzz Loop (Korea) [Corrado Tomaselli]



New games marked as GAME_NOT_WORKING
------------------------------------
Get Bass [Ville Linde, Guru]
Scud Race Plus [Ville Linde, Guru]



Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]


_________________
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
XTaleOffline
Post subject:   PostPosted: Oct 14, 2005 - 11:22 AM
Site Admin


Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline
da der newsposter mal wieder die binaries vergessen hat hol ich das mal nach
auch mameplus gibts jetzt als u1 version
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Q-MarineOffline
Post subject:   PostPosted: Oct 14, 2005 - 01:08 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline
Als ich die News gepostet hab gabs noch keine Binary, noch nichteinmal eine Meldung bei MAMEDev.

_________________
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024