Ein weiteres Update für den Arcade-Emulator MAME wurde veröffentlicht, die Änderungen sind im erweiterten Text zu finden.
Das Update sowie den Source gibt es bei MAMEdev.
Another update for the arcade emulator MAME has been released.
You can download the update and the source at MAMEdev.
Source Changes
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Some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note
now share common multi-PCB faking logic. [Anonymous]
Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now
that sample pausing is available. [Bart Tobalske]
Fixed several uninitialized variables, incorrect string compares, and
inconsistent variable declarations found by the VC compiler. [Oshah]
Fixed 16-bit i386 disassembly so it stays within the current segment.
[Nathan Woods]
Some minor Turbo Sub changes: [Philip Bennett]
* Added some more notes.
* Corrected some hardware functions in accordance with the schematics.
Tweaked the 68000 disassembler to display F-line traps in a more obvious
fashion. Also changed to decorate jump targets for relative branches.
[Alex Jackson]
Rewrote the Voodoo emulation code to be more accurate to the original.
* Support for multiple simultaneous boards (hello Silent Scope)
* Pixel-pipelined framebuffer accesses now work
* Alpha buffer operations now supported
* Triple buffering now supported
* Proper memory allocation and handling based on configuration
* Proper FIFO handling, including low/high water marks and stalling
* Approximate timing calculations based on quoted fill rate specs
* Detail textures implemented
* All math is done in fixed point
* Proper edges calculated for polygons (stars appear in Gradius 4 now)
* Much easier to add specific rasterizers now
This is a work in progress; some stuff is not quite right yet. Voodoo 2
emulation is completely broken. [Aaron Giles]
New games added or promoted from NOT_WORKING status
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Lovely Pop Mahjong Jan Jan Shimasyo 2 [Guru]