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step1978Offline
Post subject: PC: DOSBox 0.64 12/06 Test WIP  PostPosted: Dec 06, 2005 - 06:15 PM
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Joined: Jun 25, 2005
Posts: 4.562

Location: Berlin
Status: Offline

Ipher hat auf seiner test-wipsite die neuste DOSBox Test WIP Version und Source code freigegeben.

12/05 WIP didn´t work (due to lack of curses.dll). This new package now includes curses.dll and my own changelog (for post-12/05 changes)


Ipher has a new DOSBox test WIP version and Source code on its test-wipsite released.

12/05 WIP didn´t work (due to lack of curses.dll). This new package now includes curses.dll and my own changelog (for post-12/05 changes)


12/06
- use RAM for PCJr graphics memory [c2woody]
- Add support for canonicalized directory entry readout (should fix fade to black videoplay) [harekiet]

12/05
- Fixed FAT writing.
- Added some more missing DOS functions.
- Improved PIC so that it actually honours irq 2/9.
- Improved intelligent MPU-401 mode so that more games work with it.
- Some mouse fixes.
- Changed DMA transfers a bit so they bypass the paging tables.
- Added S3 XGA functionality.
- Improved paging so that read and write faults are handled differently.
- Rewrote exception handling a bit (no exception 0x0B with dos4gw anymore).
- Added IO exceptions in all but the dynamic core.
- Some ems improvements.
- Added midi-device selection code for the windows hosts.
- Fix crashes/segfaults related to the disabling of the pcspeaker.
- Added some more FILES=XX detection tricks.
- Fixed some vga detection schemes.
- Fixed screenshot corruption when using -noconsole in a read-only directory.
- Fix wrong scaled screenshots.
- Added some hidden file functions when using diskimages. (helps with cdrom
detection schemes)
- Fixed a bug in the mixer code, that muted the music in certain games.
- Added an assembly fpu core.
- Made the shell more flexible for batch files.
- Check for unaligned memory acces fixes hangups on ARM processors
- Some 64 bit fixes.
- Added code to change configuration at runtime.
- Improved ADPCM emulation.
- Fixed a few cpu instructions.
- Always report vesa 2.0 and fix some colour issues with vesa games.
- Fix video mode 6.
- Improvements to the joystick emulation. 4 buttons are supported as well.
- Add VCPI emulation. No more ems=false with Origin games.
- Fixed a lot of things in the boot code. Most booters work now.
- Lots of improvements to the IPX emulation.
- Rewritten modem emulation. Should work with more games.
- Improvements to the dos memory managment routines.
- Add UMB (upper memory blocks) support.
- Emulate the pause key.
- Improve Composite CGA mode emulation.
- Lots of vga compatibility changes.
- Improved support for chained video modes.
- Improved mode and palete handling in cga modes.
- Mount accepts ~ now.
- Added a few of the EGA RIL functions.
- Added TandyDAC emulation.
- OS/2 support.
- Improved and speed up the dynamic cpu core.
- Fix some errors in the CD-ROM emulation layer.
- Added an automatic work-around for some graphics chipsets.
- Lots of bugfixes.
- Even more bugfixes.



Related links:

[ PC Emus / Virtual Machines ][ MAC Emus ]

 
 
 
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Falcone
Post subject:   PostPosted: Dec 06, 2005 - 07:34 PM
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Joined: Feb 28, 2005
Posts: 3.561

Location: überall und nirgends
- Add VCPI emulation. No more ems=false with Origin games.

Denk ich richtig daß nunmehr Privateer & Strike Commander lauffähig sind?
 
 
 
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DSPOffline
Post subject:   PostPosted: Dec 06, 2005 - 10:01 PM
Retrohling


Joined: Jul 31, 2004
Posts: 7


Status: Offline
Supi

Vielen Dank für das WIP Release.

Hoffentlich kommt bald die 0.64 Final

Gruß

DSP
 
 
 
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Falcone
Post subject:   PostPosted: Dec 07, 2005 - 03:14 PM
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Joined: Feb 28, 2005
Posts: 3.561

Location: überall und nirgends
+ passende D-Fend-Version Smile
 
 
 
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