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Guest
Post subject: Final Fantasy VI Advance (Visual Boy Advance Emu) Spielstand  PostPosted: Aug 16, 2010 - 02:47 PM







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Last edited by Guest on Feb 16, 2012 - 08:24 AM; edited 1 time in total 
 
   
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MasterPhWOffline
Post subject: Final Fantasy VI Advance (Visual Boy Advance Emu) Spielstand  PostPosted: Aug 16, 2010 - 03:16 PM
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Im Anfangsmenu, beim Speicherstand auswählen kann man auch direkt löschen auswählen, wenn ich mich richtig erinnern kann.

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hellboy_666Offline
Post subject: Final Fantasy VI Advance (Visual Boy Advance Emu) Spielstand  PostPosted: Aug 16, 2010 - 03:17 PM
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ich vermute, wenn der entwickler es nicht vorgesehen hat garnicht Wink

würds ja testen, aber nen 5 min, intro is mir dann doch zu heavy Wink

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Guest
Post subject: Final Fantasy VI Advance (Visual Boy Advance Emu) Spielstand  PostPosted: Aug 16, 2010 - 03:53 PM







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Last edited by Guest on Feb 16, 2012 - 08:23 AM; edited 1 time in total 
 
   
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aenemyOffline
Post subject: Final Fantasy VI Advance (Visual Boy Advance Emu) Spielstand  PostPosted: Aug 16, 2010 - 05:49 PM
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Joined: Nov 24, 2009
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Vll. geht es mit Hilfe von Savestates..
Dass du das .sav Files löschst, den Savestate deines gewünschten Spielstands lädst und dann in ein quasi-leeres .sav speicherst.
Mach aber ein Backup von deinem Save file bevor du damit experimentierst, kann ins Auge gehen Wink
 
 
 
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