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Author Message
XTaleOffline
Post subject: Megadrive: jEnesis XMAS WIP  PostPosted: Dec 24, 2005 - 10:23 AM
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Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline

Vom in Java geschriebene Genesis Emulator jEnesis wurde eine XMAS WIP Version veröffentlicht, wie ihr in unserem älteren Newsthread nachlesen könnt.


The Genesis emulator jEnesis, which is written in JAVA, was released in a XMAS WIP version as you can read in our old newsthread.


Quote:
Features (so far):
- Everything written completely from scratch
- Custom Java Motorola68000 CPU core
- VDP emulation with all DMA modes
- Horizontal & Vertical Interrupts
- Support for PAL/NTSC and all country codes
- 100% pure Java Code
- .smd, .bin & .zip support
- .smd files can be saved to .bin format
- Games can be loaded from .zip containing multiple Games via "Zip Browser"
- SRAM save/load support
- Line based renderer
- Scroll Layers A+B & Window rendering with priorities
- Sprite rendering with priorities & sprite limitation
- Shadow/Highlight Mode - 1x-3x resolution
- Experimental HQ2x Filter (needs very fast machine)
- FullScreen Mode
- Visual M68000 & VDP debugger
- Checksum autofix
_ Estimated compatibility of 70-80%

To Do:
- Improve M68000 accuracy
- Improve rendering accuracy
- Implement interlace mode 2 (partially implemented)
- Everything Sound Emulation related (currently Z80 is faked)
- Save States
- CPU and rendering optimization
- 6-Button Pad support
- Improve User Interface
- Applet Version
- A lot more ...




Related links:

[ Mega Drive / Genesis Emus ][ Mega Drive / Genesis Infos ]

 
 
 
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