v2:
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The front-end one suffered the following modifications: 1º script sends one {ENTER} after to type the way of the archive " .lst" , and this was making
nullDC to stop to recognize keyboard (for less here), then the code was modified to send a left click after the digitação. 2º was added a code to type the correct name in the case of gdi (Guilty Gear XX #Reload), this because autoIT " treats caracter; #" as being the keyboard key " win" , and it not to make this is necessary to place this to caracter between keys: {#}. 3º the field that keeps the name of " gdi" caracters was extended stops up to 40, this also because of gdi (Guilty Gear XX #Reload) that it exceeds this amount. 4º was added the option to call
joytokey (it is enclosed in the package), case this option is qualified script will go to the same verify in the folder of
joytokey the existence of an archive of configuration with name of " gdi" , case it does not find then " will go to load the configuration standard; nulldc.cfg" that it is configured of the following form: Directional = arrows (left, right, up, down) Botão1 = keyboard key [] Botão2 = keyboard key [S] Botão3 = keyboard key [D] Botão4 = keyboard key [Z] Botão5 = keyboard key [X] Botão6 = keyboard key [C] Botão7 = keyboard key [5] start for
nullDC Botão8 = keyboard key [1] coin for
nullDC In the package code of script, the folder contains source
joytokey, the jogos.txt archive (that it must be edited to add remain of the directories or to modify the existing names), the folder photos with the image " cvs2gd.bmp" (it is alone to add the others with the format .bmp). Everything to function correctly is enough to unpack the package in the same folder where if it finds
nullDC executable. ***************************************************************************************************************************** v1:
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In
nullDC, after being in full screen or with a loaded game, it only has possibility to load another game closing. This script goes to facilitate a little, therefore it will create an interface with the names contained in the jogos.txt archive, when clicar in one item of the list will be shown to the image of the game (case it is in the folder ". fotos"), and when clicar in the button To play, script will go to verify if the archive " .lst" it exists and it will go to load the game (being moved mouse until the item of the menu of the window of
nulldc e typing the complete way of " .lst" ) and in case that he has been marked the option " fullscreen" it places in such. Script will go to wait until the pressionamento of the keyboard key {ESC} e, in case that pressured, will go to close the emulator. The structure of the folders for the GDROMs that script waits is: . dates cvs2gd cvs2gd.lst . dates snkvscap snkvscap.lst etc… e the folder with the photos of the games is: . photos cvs2gd.bmp . photos snkvscap.bmp etc… Script and the archive " jogos.txt" it must be in the same folder where if it finds
nullDC executable. for br_branco