Welcome to Dingux-THOM
Original Authors of THOM
Sylvain Huet (see
http://www.sylvain-huet.com)
Eric Botcazou (see
http://nostalgies.thomsonistes.org/)
Author of the PSP,
Gp2x, Wiz and Dingoo port version
Ludovic.Jacomme also known as Zx-81 (see
http://zx81.zx81.free.fr)
1. INTRODUCTION
------------
Thom is one of the best emulator of the Thomson home computer running
on MacOS, Windows and Unix. The emulator faithfully imitates the
TO7-70 model (see
http://nostalgies.thomsonistes.org/)
Dingux-THOM is a port on Dingoo/Dingux of the version 1.5.5 of Thom.
This package is under GPL Copyright, read COPYING file for
more information about it.
2. INSTALLATION
------------
Unzip the zip file, and copy the content to the root directory of your
SD memory.
You need to modify dmenu configuration file to add this emulator.
Edit the file local/dmenu/themes/Base/menu_emulators.cfg and you can
add the following lines (for example) :
MenuItem Thomson
{
Icon = "res/emulators.png"
Name = " Thomson To7"
Executable = "./dingux-thom"
WorkDir = "/usr/local/emulators/dingux-thom"
}
For any comments or questions on this version, please visit
http://zx81.zx81.free.fr or
http://www.gp32x.com/
3. CONTROL
------------
In the THOM emulator window, there are three different mapping
(standard, left trigger, and right Trigger mappings).
You can toggle between while playing inside the emulator using
the two trigger keys.
-------------------------------------
Dingoo TO7-70 (standard)
A Space
B ENTER
Y 1
X Joystick Fire
Up Up
Down Down
Left Left
Right Right
-------------------------------------
Dingoo TO7-70 (left trigger)
A FPS
B Swap joystick / cursor
Y Load state
X Save state
Up Joystick Up
Down Joystick Down
Left Joystick Left
Right Joystick Right
-------------------------------------
Dingoo TO7-70 (right trigger)
A STOP
B ENTER
Y DELETE
X Auto-fire
Up Joystick Up
Down Joystick Down
Left Dec auto-fire
Right Inc auto-fire
Press Select to enter in emulator main menu.
Press Start open/close the On-Screen keyboard
In the main menu
RTrigger Reset the emulator
Y Go Up directory
X Valid
B Valid
A Go Back to the emulator window
The On-Screen Keyboard of "Danzel" and "Jeff Chen"
Use the stick to choose one of the 9 squares, and
use A, B, X, Y to choose one of the 4 letters
of the highlighted square.
Use LTrigger and RTrigger to see other 9 squares
figures.
4. LOADING TAPE FILES (K7)
------------
If you want to load tape image in the virtual drive of your emulator,
you have to put your tape file (with .zip or .k7 file extension) on your
Dingoo memory in the ´k7´ directory.
Then, while inside THOM emulator, just press SELECT to enter in the emulator
main menu, choose "Load K7", and then using the file selector choose one tape
file to load in your emulator.
To run the game of your tape file, you have to use the virtual keyboard
(press START key) and type the TO7-70 command ´LOADM"",,R´ followed by
ENTER (B).
You can also use directly the shortcut in the emulator menu (Command LOADM option)
To RUN BASIC program, you have to type the TO7-70 command ´RUN""´ followed
by ENTER (B)
You can also use directly the shortcut in the emulator menu (Command RUN option)
It may happen that you need to rewind the tape using the Rewind K7 menu ...
5. LOADING DISK FILES (SAP)
------------
If you want to load tape image in the virtual disk drive of your emulator,
you have to put your disk file (with .sap file extension) on your Dingoo
in the ´disc´ directory.
Then, while inside THOM emulator, just press SELECT to enter in the emulator
main menu, choose "Load Disc 0" (or Disc 1), and then using the file
selector choose one disc file to load in your emulator.
Use the same commands as described in the "Load tape" section.
If you want to specify the command to run for given games then
you can do it in the run.txt, using the following syntax :
tapename=LOAD"CASS:RunName",,R
tapename=LOADM"CASS:RunName",,R
tapename=RUN"CASS:RunName"
diskname=LOAD"RunName",,R
diskname=LOADM"RunName",,R
diskname=RUN"RunName"
6. LOADING SNAPSHOT FILES (STZ)
------------
I´ve modified original THOM emulator to add a save state feature. The save
state format is specific to Dingoo-THOM, but it might be useful to run previously
loaded games (using K7 and disk menu).
7. LOADING KEY MAPPING FILES
------------
For given games, the default keyboard mapping between Dingoo Keys and TO7-70 keys,
is not suitable, and the game can´t be played on DingooTHOM.
To overcome the issue, you can write your own mapping file. Using notepad for
example you can edit a file with the .kbd extension and put it in the kbd
directory.
For the exact syntax of those mapping files, have a look on sample files already
presents in the kbd directory (default.kbd etc ...).
After writting such keyboard mapping file, you can load them using
the main menu inside the emulator.
If the keyboard filename is the same as the tape file (.k7 or .sap) then
when you load this tape file, the corresponding keyboard file is
automatically loaded !
You can now use the Keyboard menu and edit, load and save your
keyboard mapping files inside the emulator. The Save option save the .kbd
file in the kbd directory using the "Game Name" as filename. The game name
is displayed on the right corner in the emulator menu.
8. COMPILATION
------------
It has been developped under Linux using gcc with Dingux SDK.
To rebuild the homebrew run the Makefile in the src archive.