Eine neue Version des auf 1964 basierende Nintendo 64 Emulator 1964mod ist erschienen.
The 1964 derivate 1964mod has been updated.
Zitat: 1964mod v1.4.7 (Final) Release
Core:
Refactor DMA codes design and tweaking
re-write timing control codes design to meet new requirement and flexibility
implement new "Delay SI" option to fix GT64 Championship Edition cracking/popping sound
set correct SI DMA status improves game input response e.g. Shadows of the Empire
fix DMA transfer timing during game pause that cause random game hang e.g. Re-volt, NFL QBC 99
Enhance DMA in progress status check for game pause fix
use the correct LEN_REG for SP DMA Write transfer count
tweak SP DMA for minor speedup e.g. Banjo-Kazooie with "Read every frame" set as default
Fix inaccuracy in fastload savestate datetime format compare in certain cases
change datetime format to ´%Y%m%d%H%M%S´ for compare instead of using its display format
Minor fix on some header files
Fix VI_SYNC bug where condition never evaluate to true
Remove Azimer infinite looping hack for DK64 - no longer required
Audio:
Enhance core audio algorithm for delay timing control
improve sound quality e.g. Top Gear Rally
improve game video-audio synchronization e.g. Shadowman
Retain bottom 3 bits for audio length mask then check for multiple of 8
seems to have slight improvement to audio quality
Fix for Top Gear Rally loud popping/cracking sound at the start of every race (ON HOLD) due to performance hit on speed (no solution yet)
Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
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