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Author Message
hellboy_666Offline
Post subject: 1964mod v1.4.9 (Final)  PostPosted: Dec 13, 2011 - 03:59 PM
AEP Team Member


Joined: Dec 25, 2008
Posts: 2630

Location: Vorhof zur Hölle
Status: Offline

Eine neue Version des auf 1964 basierende Nintendo 64 Emulator 1964mod ist erschienen.


The 1964 derivate 1964mod has been updated.

Quote:
Core Changes & Fixes:
Core:

Correct cheatcode internal rom name length to match the game name length

Initial implementation of gamename, comments and alternate title checks

flag out non-compliance ini entries

initial ini cleanup

fix critical bug on ini gamename corruption

Audio:

Plugin Changes & Fixes
MyGlide64:

Experimental Change

improve speedup by quite a bit for almost all games

use "AutoSync" in "Timing Control" for games using Zilmar Audio or 1964mod Audio - nosync

Refactor the hStatusBar and Mouse codes for fullscreen mode

Re-design the resolution layout

remove unmatch aspect resolution

add new 16:9 aspect resolutions

group resolutions by aspect ratio in combo box

your pc need to support the selected resolution to use it OR

you need to custom add the selected resolution to your pc resolution (test to ensure timing is supported)

Enhance _ChangeSize function

remove hack for DK64 and Rayman 2 for 1st screen corruption fix

minor speedup (help games running with "Read Every Frame" as default)
handle special vi_height cases for dwWidthReg=0x140

fix minor height truncation in TWINE, XG2(E), PGA(E) and PD(E - Elevator text)

rewrite dwWidthReg=0x280

fix Spider-man intro "jumping frames"

fix StarCraft and Resident Evil 2 video cutscene
1964mod Audio:

Other Changes & Fixes


Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]

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