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Post subject: N64: 1964mod v1.5.0  PostPosted: Jan 02, 2012 - 11:20 PM
Banned Team Member

Joined: Oct 30, 2004
Posts: 5751

Status: Offline

Eine neue Version des auf 1964 basierende Nintendo 64 Emulator 1964mod ist erschienen.

The 1964 derivate 1964mod has been updated.

Core Changes & Fixes


Implement common function codes for retrieving winrect & clientrect request
    common function handles all placement and RECT request
    remove codes duplication, cleaner and easier to read

Re-write the find index algorithm of ini entry within the ini entries array

Implement audio pause when video, input or RSP plugin configuration dialog box is opened and resume audio when configuration is done or dialog box is closed during gameplay
    ensure both video image and audio are paused at the same time

Minor correction to build mempak crc

Fix Spiderman random freeze on 2nd comic cutscene

Reduce loud popping/cracking sound at the flag-off point of a Top Gear Rally race
    can set SFX volume to 5 or more without the loud cracking sound

Remove speed restrain hack on DK64, Hexen & Starcraft specifically created for 1st screen corruption tempfix
    dependency on 1st screen corruption tempfix no longer exist

Plugin Changes & Fixes


Re-write portion of the windowed-fullscreen switching codes
    fix audio looping when switching is made during dlist or framebuffer processing e.g. TGO, Carmageddon
    need further re-write on the other portions as well

Fix the 1st screen corruption caused by incorrect fb processing
    remove tempfix - bypass no longer required (finally)

Remove most of existing Pokemon Puzzle League hacks except the one in DrawImage, rdp_setcolorimage newSwapBuffers
    use "Delay SI" for "Timing Control"

Fix DK64(E) missing bottom black border

Fix Mystical Ninja(U) slowdown in intro controller pak screen (now getting max VI/s)
    inappropriate opening of texture buffer having a cleared image

Fix unmatch vi width
  • All-Star Baseball 99 - incorrect vi width on controller pak full screen (ugly screen shifting)
  • Bottom of the 9th - incorrect image display width (smaller than actual size)
  • Resident Evil 2 - incorrect image display width for high vi width using 8MB (smaller than actual size)
  • Super Robot Spirits - incorrect vi width at end intro dialog screen (ugly screen shifting)
  • Top Gear Overdrive(E) - incorrect image display width (smaller than actual size)

Fix New Tetris corrupt transition image effect
    need to fix sound on transition image

Fix Derby Stallion 64 transition effect frame color blending

Kill off floating point precision error in scale factor
  • fix minor gap on the right and/or bottom showing image underneath
    Pilot Wings(U), JFG, Shadows of the Empire, GoldenEye etc
  • fix minor gap on the right and/or bottom for fillrect e.g. Shadowgate
  • fix Pokemon Puzzle League "Mimic Mansion" moving thin line for 16:9 aspect resolution above 1280x720
  • fix Flying Dragon thin horizontal line on 1st screen for high 16:9 aspect resolution e.g. 1920x1080

Set "Read every frame" as default for the following games:
  • 1080 Snowboarding
    fix in-game TV monitor display
  • All-Star Baseball 99
    fix in-game TV monitor display
  • Derby Stallion 64
    fix in-game TV monitor display
  • Ogre Battle 64
    fix transition bg image effect
    fix line corruption in text box edge
  • Pokemon Snap
    fix photo album missing pokemon image

Re-write portion of the size selection codes in DrawImage
    fix Super Robot Spirits intro fire scene and reduce intro ugly thin lines

Fix Mario Tennis texture buffer overflow
    get rid of in-game random grey box and mini silhouette of player on upper left corner

Experimental Change
  • general bugfix on closing texture
    safety check e.g. 1st frame on romopen
    enhance Mario Tennis hacks (speedup max VI/s by 10~20 VI/s)
  • further speedup helps games using "Read every frame" to achieve max VI/s
    Banjo-Kazooie, Body Harvest, Castlevania, Mario Golf, Mario Kart, Ridge Racer

Other Changes & Fixes

Update ini settings in MyROM_Properties.ini

Update 1964mod_Readme.pdf

Update Instruction_Manual.pdf

Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]

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