Welcome to AEP Emulation Page - Emulation News
   
Hosting by: Uberspace.de   
Menu
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Friends
· Emulation64
· 1Emulation.com
· Emu-France
· progetto-SNAPS
· EmuBit.pl


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
step1978Offline
Post subject: ICE64 v3.5.3(Alpha) for ICE64 testers only!  PostPosted: Oct 17, 2012 - 12:19 AM
News Scout


Joined: Jun 25, 2005
Posts: 4562

Location: Berlin
Status: Offline

ICE64 ist ein Nintendo N64 Emulator basierend auf denn Code von NICE64, welches ein Fork von 1964 war.


ICE64 is a Nintendo N64 emulator based of the code from NICE64, which was a fork of 1964.

Quote:
This is a developer build that has a bunch of experimental codes without proper testing being done i.e. Not Stable.
Only ICE64 testers who want to contribute to our next v3.6 release should download this Alpha build.
Normal and advance users are strongly advised NOT to download or use this release.

Changelog is on our main website and testers can report your findings here.
We are mainly looking for regression from our earlier release resulting from the new experimental codes.

This will be the last alpha build that will be uploaded if there is no contribution from testers.
We have decided to upload alpha build because some of you indicate interest to contribute / test for ICE64.
Here is your chance to show your support for ICE64.



ICE64 includes a N64 emulator(ICE64), audio(ICE64Aud), gfx(MyGlide64) and input(ICE64Input) plugins. The current build for ICE64 is v3.6 and it is currently under review, planning and preparation.

fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)
fix random window "residual" when starting a game and smoother window resizing during open / close / swap window
remove Mischief Maker and FZero hack (experimental)
fix underflow bug for program counter index
minor bug fix on some of the ucodes render triangle function
update masking check and add handling of invalid address
implement generic fillrect algorithm to fix ugly fillrect (experimental)
remove Body Harvest and Pokemon Stadium 2 fillrect hack
implement new texrect algorithm to fix ugly horizontal lines (experimental)
fix following games without use of "increase_texrect_edge" option
Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six
fix MACE vertical line without causing horizontal line gap in character selection menu
fix Dual Heroes corrupt horizontal line and remove existing hack
fix all of Bomberman Hero ugly lines at the Area selection screen, finally
remove "increase_texrect_edge" option
minor fix on copy texture buffer
GoldenEye depot mission works for both link yes and no
experimental lighting fix
experimental fix on loadblock boundary check (don´t agree with logic use)
fix Pilot Wings 64 dark black shadow(on-hold, unstable fix)
fix Conker hang on high memory usage
tested until memory hit 200MB without hang(seems to be working, still not very robust)
fix Mario Tennis electronic scoreboard missing frame(on-hold, unstable fix)

ICE64 testers can pickup v3.5.3(Alpha) from our forum


Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
 
 
 
 View user's profile  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT - 12 Hours
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits