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step1978Offline
Post subject: PSX: ePSXe 1.8.0  PostPosted: Nov 11, 2012 - 08:25 AM
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Joined: Jun 25, 2005
Posts: 4562

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Eine neue Version des sehr guten Playstation Emulators ePSXe ist für Windows erschienen.



A new version of the PlayStation emulator ePSXe has been released for Windows.

Quote:
As promised ePSXe 1.8.0 for windows has been released.

You can find it in the downloads section.

The main changes are:
Many fixes to the cd-rom decoder and core that fixed almost 150 games
Improved input devices support
On the fly memory card change
Fixed changedisc feature
Support for SBI subchannel files
Support for PBP disc images
Cheat codes support

We hope you will enjoy this release!

Regards,
ePSXe Team.



ePSXe v1.8.0, released on 09.11.2012

- Added cheat codes support. Now ePSXe support Gameshark cheat codes. See
the Cheat Code section below to get information on how to use it.

- Added support for disc images in PBP format. It supports compressed images, and
multi-disc images (a list of images is shown when you choose a multi-disc pbp).
This doesn´t support encrypted files.

- Added subchannel support using SBI files from redump.org. To get it working
with isos the SBI file has to be renamed with the same filename as the image
(except the extension, for example .bin to .sbi) and be located in the same folder.
To get it working in cdroms, you need to put the SBI file in directory patches,
with the PS-EXE name of the game and ".sbi" at the end of the name.
(example: SLES_99.999.SBI). Be carefull, ".sub" has priority over ".sbi",
so if you prefer to use the ".sbi" file, remove/move ".sub" to another folder.

- Fixed changedisc feature, which was broken in 1.7.0, and added fixes to
support changedisc in more games that were not previously working.

- The internal SPU plugin has been updated to the 1.8.0 version. This
version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to
Shalma and Tikalat. The following games work better in this release:
Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears,
Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon,
Discworld Noir, Tales of Destiny, Extreme Ghostbuster,
South Park Chef´s Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer ...

- Added better support to change memcards on the fly (Dragon Warrior 7,
Star Ocean 2, Valkyrie Profile ...). This includes a
better detection by the games. You can also disable the memcards
in the configuration screen (needed in Lifeforce Tenka). Thanks goes to
Shalma and Tikalat.

- Improved dual shock, mouse, guncon, multitap emulation (vibration on
multitap not supported). Mouse is working again in the Pad2 (Quake),
and multitap is working in more games like Frogger 2, Rampage 2 and
Crash Bash. Thanks goes to Shalma and Tikalat.

- Better support for CDDA in games, more games which had CDDA in the
previous version work now. It also adds better RepPlay, and
AutoPause support.

- Some games with GPU status problems are detected and auto-activate the
required options in the GPU. These games don´t work if you use PEC.
The list of affected games includes: To heart, Ishin No Arashi,
Dukes hazzard Racing for Home, Hot wheels: turbo racing, U.P.P.
Thanks goes to gladiator.

- Added support for savestates in some game which didn´t work in the previous
version because it was unable to find the game code name. It now generates
a game code name for the game like SLU_XX.XXX.

- Fixes to the CD-Rom decoder and the core which made almost 150 more games
playable or working better like. For example this fixed Shaman king,
Arcade Pack (Rampage), Virtual Pool 3, Heart of Darkness, Eldergate,
Blue´s Clues - Blue´s Big Musical, Carnage Heart EZ,
Simple 1500 Series Vol 006 - The hanafuda, Roswell Conspirancies - Level 7,
Armored Core - Master of Arena, Digital Figure Iina, My Dream / On Air...

- Note: for information about compatibility and games´s configuration,
it is recommended that you visit the "Playstation Datacenter" at
http://psxdatacenter.com/. We want to thank Gladiator who has
been a very important help in betatesting the new version.


Related links:
[ Playstation Emus ][ Playstation Plug-Ins ]
 
 
 
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adventureFANOffline
Post subject:   PostPosted: Nov 11, 2012 - 08:56 AM
Retromeister


Joined: Jul 14, 2004
Posts: 973


Status: Offline
Ist ja ganz großes Kino! =D

Aber eine detailierte Liste der 150 gefixten Games gibt es nicht oder?

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Guest
Post subject:   PostPosted: Nov 11, 2012 - 02:00 PM







Löschen.
 


Last edited by Guest on Sep 12, 2020 - 09:23 AM; edited 1 time in total 
 
   
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adventureFANOffline
Post subject:   PostPosted: Nov 11, 2012 - 02:09 PM
Retromeister


Joined: Jul 14, 2004
Posts: 973


Status: Offline
Discworld Noir!
Endlich! Es ist Arsch-schwer das Spiel unter Windows 7 zum laufen zu bekommen, da kommt die Meldung gerade recht =D

Danke für die Liste! Very Happy

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Retro-NerdOffline
Post subject:   PostPosted: Nov 11, 2012 - 06:53 PM
Retrokenner


Joined: Jul 02, 2006
Posts: 517


Status: Offline
Gaia Seed. Da wird sich aber einer freuen. Obwohl das bei mir auch in v1.7.0 schon recht gut lief.
 
 
 
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fuzzi23Offline
Post subject:   PostPosted: Nov 11, 2012 - 09:36 PM
Overlay Designer


Joined: May 05, 2006
Posts: 2897

Location: Köllefornien
Status: Offline
Wer damit wohl gemeint ist... Rolling Eyes

'Gaia Seed' lief bei mir ja auch unter 1.7.0, allerdings bekam man nur Sound mit Eternal SPU u. Mooby 2 zu hören. Aber Super das 1.8.0 jetzt draußen ist. Wenn die Liste stimmt, sollte man ja bei einigen Games nun auf besagte Plugins verzichten können. 'N2O' hatte zB gar keinen Sound, auch nicht mit Plugins. Da bin ich ja mal gespannt.

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blackerkingOffline
Post subject:   PostPosted: Nov 12, 2012 - 04:52 PM
Bescheißermeister


Joined: Sep 05, 2006
Posts: 1474

Location: Leipzig
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Funzt den eigentlich Medievil 1 mittlerweile vollständig? Hab immer mit ner original Disk das Phänomen das beim dritten oder vierten Level der Kopierschutz nervt.
 
 
 
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LuziferOffline
32 Post subject:   PostPosted: Nov 12, 2012 - 06:53 PM
Retrohling


Joined: Jan 01, 2005
Posts: 27

Location: Berlin
Status: Offline
Geile Sache, endlich, einer meiner Lieblings Emus wird mitn Update verwöhnt, so muss dat sein.
 
 
 
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baerchenOffline
Post subject:   PostPosted: Nov 12, 2012 - 08:15 PM
Retrohling


Joined: May 05, 2012
Posts: 18


Status: Offline
der emu ist gut. nur ist witzig, dass er sich nicht mal die position des fensters merken kann. mal gucken ob es ein anständigs frontend gibt.
 
 
 
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pYRoOffline
Post subject:   PostPosted: Nov 12, 2012 - 09:41 PM
Retrokenner


Joined: Jan 01, 2006
Posts: 693

Location: Deutschland
Status: Offline
Das ist kein Bug sondern so gewollt, ist nämlich lediglich ein Trigger der bequem in der IDE zu setzen ist Wink

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Cole
Post subject:   PostPosted: Nov 14, 2012 - 05:53 PM
Godlike Mutant


Joined: Feb 27, 2007
Posts: 1071

Location: Delta Vega
Total überbewertet dieser Emulator.

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"Space... the Final Frontier. These are the voyages of the starship Enterprise. Her ongoing mission: to explore strange new worlds, to seek out new life forms and new civilizations, to boldly go where no one has gone before." 
 
 
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hellboy_666Offline
Post subject:   PostPosted: Nov 14, 2012 - 07:59 PM
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Joined: Dec 25, 2008
Posts: 2630

Location: Vorhof zur Hölle
Status: Offline
wieso cole? gibt doch kaum alternativen die dir das bieten was epsxe einem bietet.

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No-intro Screenshot Reloaded
 
 
 
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adventureFANOffline
Post subject:   PostPosted: Nov 14, 2012 - 08:36 PM
Retromeister


Joined: Jul 14, 2004
Posts: 973


Status: Offline
@Cole
[an dieser Stelle war ein niveauloser "Dei Mudda"-Witz]

ePSXe bietet die besten Einstellungsmöglichkeiten gekoppelt mit einer sehr hohen Kompabiblität. Sowas gibts kein 2. mal.

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MasterPhWOffline
Post subject:   PostPosted: Nov 15, 2012 - 09:35 AM
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Joined: Jul 06, 2004
Posts: 1919

Location: W-Live
Status: Offline
Ich kann es echt verstehen, wenn der überbewertet Spruch bei PJ64 fällt, da es ja mehrere Alternativen gibt (und mir 1964 und seine Forks schon immer besser gefallen hat), aber im PSX Sektor gibt es nunmal nur diesen Emulator, der noch weiter entwickelt wird und stets besser wurde, pSX ist leider schon lange nicht mehr weitergeführt worden und PCSX wurde ebenso aufgegeben, zuletzt noch Xebra, aber das verfolgt wie pSX einen anderen Ansatz und noch dazu auch schon lange nicht mehr weiterentwickelt.

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RagnarokOffline
Post subject:   PostPosted: Nov 15, 2012 - 11:35 AM
Jinxed


Joined: Dec 12, 2006
Posts: 5384

Location: 기정동
Status: Offline
Lasst ihn, der will nur mal unter Leute.

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