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Review of the moment
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step1978
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Titel: Amiga: Scripted Amiga Emulator v0.8
Verfasst am: 16.01.2013, 19:02 Uhr
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News Scout
Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562
Wohnort: Berlin
Status: Offline
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Eine neue Version des Open Source Amiga Emulators Scripted Amiga Emulator ist erschienen.
Scripted Amiga Emulator ist ein Port von UAE / WinUAE geschrieben in javascript und HTML5.
A new version of the Amiga emulator Scripted Amiga Emulator has been released, a port based on UAE/WinUAE and written in javascript and HTML5.
Zitat:
ExperimentalAmiga emulator in pure JavaScript and HTML5
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Requirements
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A very fast computer
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A browser capable of HTML5 with:
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WegGL or Canvas 2D (optional)
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WebAudio (optional)
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FileReader (GUI)
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Typed arrays
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A ROM:
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Amiga Kickstart 1.0-2.05 (not included for copyright reasons)
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AROS Kickstart (included)
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And a bunch of ADF-files to test (optional)
Supported browsers
Chrome
Very fast
Firefox
Medium speed
Opera
Slow speed, no audio
IE
No support
Other
Untested
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Goals
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Make Amiga Classic Emulation available for browsers.
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Easy integration into websites.
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API for control from background, useful e.g. for a demo-player.
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Browsers-plugins should not be required, just HTML5 and javascript.
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Possible usage
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Demo/Intro/Mod-player
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Playing games
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Browser benchmark
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Usage/Hints
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Press F11 for fullscreen. Most browsers support that.
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If something does crash, try another memory setting or a different ROM.
The original kickstart (1.3) does work best.
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Known bugs/problems
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Blinking sprites are not shown if "Frameskip" is active.
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There may be short and heavy speed-fluctuations in the beginning of the emulation.
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Left/right shift/alt/ctrl are the same. That's a browser "feature" and can't be fixed.
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Source-code
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github.com/naTmeg/ScriptedAmigaEmulator
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Thanks
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Bernd Schmidt
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WinUAE team
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AROS team
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License
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This is a free project.
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You may use the emulator in your own website.
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If you use the emulator in your own website, you must provide a link to this homepage.
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If you use the emulator in your own website, you must not change the copyright header in the source-files.
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Commercial use in any form is prohibited. This includes donations.
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No warranty expressed or implied. Use at your own risk.
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History
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0.8.0 (16.01.2013):
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Display
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Ported and optimized playfield-code from WinUAE.
This adds ECS and AGA support and fixes graphics-errors.
The AGA part is commented out, because there is no 68020 yet.
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Added support for drawing via 'Canvas 2D' if 'WebGL' is not avail.
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Added support for auto-driver detection.
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Audio
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While disk access, audio performance is much better now.
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Added support for the A500 lowpass-filter. Not enabled by default.
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Added support for auto-driver detection.
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Memory
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To gain speed, all memory is now accessed directly and not via functions.
So, don't care for a possible illegal memory access.
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Fixed bug, where kickstart 1.2 failed to load.
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Fixed incorrect extended-address bug.
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CPU
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Splitted address-types of ADDQ/SUBQ into separate functions for more speed.
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Added bus-read/write cycles tables. For internal use only.
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CIA
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I decided to port the latest cia-code from WinUAE while i was trying to find a bug.
Well, the bug is still there. Let's keep the code nevertheless.
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GUI
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Added info box of supported drivers.
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Added a 'Chipset'-section and various options.
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Packed the main GUI.
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Common
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Added support for easy URL sharing. E.g. to show the Multica-demo to a friend,
one may send the link "http://scriptedamigaemulator.net/#Multica"
and the demo will start immediately. (thanks mrdoob)
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Many small optimizations.
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0.7.0 (24.12.2012):
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Common
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Chaned the project-name from 'Janus' to 'SAE' (Scripted Amiga Emulator).
This step is necessary because i did'nt enough research before the initial release.
There is already a project with that name in it. (janus-uae) I'm sorry for that, that was kinda stupid
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Separated the GUI form the core and rewrote most of it.
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Simplified the whole code. This means, that functions are called faster.
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Ported new Copper-, Blitter-, Audio-, Disk- and event-handling code from WinUAE 2.5.0
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Moved all "beam-functions" to events.js, for faster access.
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Added "CPU-usage" to the GUI.
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Added "Hall of Fame".
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CPU
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Added support for exact cycling. The CPU have now 7.09 MHz on PAL and 7.16 MHz on NTSC resp.
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Added option for "Original"- and "Maximum"-speed.
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Audio
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Added a ring-buffer before output. No more "bagpipe"-like audio.
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Added a option to just emulate the hardware, but not to play any sound,
e.g. "Agony" was not starting, if audio was disabled.
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Display
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Switched from the RGB to the 565 texture-format-encoding in WebGL, which gives a little more speed.
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Added support and a option for 4x scaling.
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Fixed screen-draging in lo-/hires-modes.
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Added a option to disable the output. Can be used to better play music-demos.
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Disk
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Added support for different speed-modes.
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Added support for extended ADF-files.
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Enabled write support. (to memory)
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Input
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The F-keys does work normaly now, i.e F5 does'nt reload the emulator, backspace does'nt go to the last page, etc...
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Fixed bug in the joystick-emulation.
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0.6.1 (05.11.2012):
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CPU
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Added missing TAS command. ('Wings of Death' game does use it)
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ROM
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Added a crc32-checksum test after download. (AROS)
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Changed transfer-mode from syncronous to asyncronous. (AROS)
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Display
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Optimized the line-drawing code of the blitter.
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Fixed decision whether the resulting image is scaled or not. ('Agony' game)
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Disabled 'Framedrop' in interlace-mode.
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Misc
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Fixed HTML5 doctype.
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Added ver/rev to the title.
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Changed revision to 3 digits.
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0.6 (25.10.2012):
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ROM
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Added support for extended-roms.
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AROS kickstart replacement is now the default-rom, and will be downloaded and used on the fly.
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RAM
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Changed internal memory alignment from 8 to 16 bit.
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Added fast-ram support, through a emulated Commodore A2058 in Zorro2-mode.
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Removed the D8DC-memory-option from the GUI. This memory space is now always allocated.
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Sorted access of the memory-routines by priority.
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CPU
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Fixed sign-extension for memory to address-register transfers in MOVEM.
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Fixed sign-extension for absolute-word addresses in exEA.
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Fixed wrong address when writing a byte to the stack in ldEA.
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Fixed 32bit calculations for address-regsiters in ADDQ/SUBQ.
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Fixed remainder calculation in DIVU.
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Optimized integer-arithmetic functions. Size depending calcalations are now used.
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Improved exception 2/3 handling.
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More small cleanups not listed here.
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Disk
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Ported latest disk-code from WinUAE. Disk-based problems should be gone now, e.g. floopy shown as BAD or read errors.
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Diskchange does now work.
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Drives can be disabled now.
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DD/HD types are now supported.
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Display
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Added missing support for HAM6.
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Fixed horizontal and vertical screen-centering.
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Fixed screen-draging, almost, read the "Known bugs" section.
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Added better screen-scrolling.
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Input
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Fixed key-mapping to the amiga key-layout, at least in Chrome. Firefox does not like "öäü", it seems.
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Added support for individual configurations of joystick-movement and fire-buttons.
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Fixed bug, that made the fire 1 button on joystick 0 not working.
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Fixed bug in the mouse-movement function, that calculates the wrong coordinates in some cases.
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GUI
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Added eject-button in the disk-change requester.
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Removed the CPU and OCS/ECS options. They are useless so far.
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The "Pause" and "Resume" buttons are once now.
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Made some options to only apear when selected.
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Did some cosmetics.
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Misc
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Added support for Zorro2-expansion cards.
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Added a more precise event-handling. This makes the audio-output a little smoother.
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Changed the ratio of CPU-/Chipset-time from 1:8 to 1:4
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Fixed a bug in the RTC. "Year" is now calculated correctly.
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Fixed incorrect response of serial.device. Now crashed programms does reset (and show the guru), instead of idle.
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Any output on the serial.device is now redirected to the debug-log. (dev only)
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Kickstart/Workbench 2.04 and AROS does now work.
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Overall about 10-30% more speed, as long as the blitter is not used too much.
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0.5 (01.09.2012):
Related links:
[ Amiga Emus ]
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