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Post subject: DBGL v0.76  PostPosted: Jun 18, 2013 - 09:35 AM
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Joined: Oct 30, 2004
Posts: 5751

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Eine neue Version des in Java geschriebenen DOSBox Frontend DBGL wurde veröffentlicht.

A new version of the DOSBox front-end DBGL - written in Java - has been released.

v0.76 (06/16/2013)
  • Implemented "Gallery View" mode; instead of using a table to browse through your profiles, DBGL can now display the profiles as icons (in 3 different sizes; small, medium, large) as well. This was implemented using the Nebula Gallery SWT Widget which allows for nice custom styling and good performance. It supports multi-select, and should thus behave mostly the same as the regular ´Table View´ mode. Hovering over a profile-icon will display the extra information about the profile that is normally shown in the table columns.
  • PLEASE NOTE: You will need the new gallery-0.5.3.jar file if you want to upgrade an existing DBGL installation!
  • Some interface improvements; implemented showing/hiding of profile screenshots and notes (Neville), made web-search results table sortable by clicking on columns (kolano), and optimized thumbnail caching somewhat.
  • Fixed crashbug when trying to import GamePackArchive containing native commands, but with at least 1 profile without actual native commands. (Neville)
  • Implemented data dir redirect in case of set env. variable (dbgl.data.localappdata=true or dbgl.data.userhome=true) or read-only DBGL dir. All DBGL data is written to %LOCALAPPDATA%/DBGL (on Windows) or ~/.dbgl (on Linux and OSX) in that case. Also, if no dosbox version is included in the DBGL folder, then no default dosbox version and templates are generated on first startup. Also, a generic Linux ANT target (without pre-compiled DOSBox and templates) was added. All these changes should provide for easier inclusion in Linux Repositories such as AUR (dostux) , and makes it possible to put DBGL in a read-only folder such as [c:program filesdbgl]. Please note that for this to be implemented, I had to make the database folder relative to the data folder (thus no longer relative to the main DBGL folder).
  • Implemented a workaround for a potential DBGL startup problem regarding SWT not being able to write its dll files to a specific directory below user.home, by redirecting that location to DBGL´s lib directory, instead. (Jurjen Bakker)
  • Added support for the DOS "loadhigh" command.
  • Improved custom autoexec parsing.
  • Fixed a minor regression regarding changing a custom column´s name. (kolano)
  • Added (partial) Polish translation from Abrio, and updated the Italian (code120), French (Max Buttjer) and Korean (ykhwong) translations.
  • Updated SWT to 4.2.2

v0.75 (01/23/2013)
  • Added support for custom autoexec commands so you can add arbitrary DOS commands at various stages during executing of DOSBox´ autoexec section.
  • Added support for binding OS-native/external commands to profiles and templates. Native commands can also be exported and imported using the appropriate wizard. (gbbbs and others)
  • Added support for all the latest (ykhwong/Daum, h-a-l-9000, Gulikoza) experimental DOSBox builds using settings such as char9, cgasnow, ps1audio, innova, printer, ne2000, etc. etc. Removed a few legacy settings such as mt32rate and timesynch. (leileilol)
  • Optimized DBGL startup speed by delaying determination of the canonical dir for captures when rendering the image-column, and somewhat improved caching of the images. (mgtroyas)
  • Implemented column image stretching, with or without respecting the original aspect ratio. The options are available in the settings dialog. (mgtroyas)
  • Preserve profile table column order after revising displayed columns / column names. (kolano)
  • Show ´all applicable files´ when possible (exe/installer/cd) when browsing for a file, so that you don´t have to choose a certain type in advance. (kolano)
  • Read the contents of the dosroot/shaders dir to fill the shaders dropdown, if available. (kolano)
  • Multiple fixes in the Add Game Wizard; fix imgmount path for CD images that got moved after game installation, also move accompanying .bin file for each moved .cue file, improved main exe file detection by ignoring file extensions, fixed a few crash-bugs.
  • Multiple fixes related to browsing ISO and CUE/BIN files which could lead to the directory structure not being read correctly (Neville, kolano)
  • A couple of improvements when querying game info; get the author info from MobyGames´ Credits section if necessary, optionally get MobyGames cover-art images from ´all regions´ and fixed obtaining descriptions from HOTUD, so that paragraphs are correctly separated. (kolano, Neville)
  • Fixed a problem when trying to boot an .IMA file; DBGL would autocreate the mounts but upon saving did not accept them. (Neville)
  • English, Spanish, Chinese and Dutch translation updates, fixed some typos.
  • The SWT library was updated to 4.2.1

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