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Post subject: Redream v1.4.0  PostPosted: Aug 01, 2019 - 08:13 PM
AEP Team Member

Joined: Jul 04, 2004
Posts: 5907

Status: Offline

Redream ist ein experimenteller Dreamcast Emulator für Windows, Mac und Linux.

Redream is a work-in-progress Dreamcast emulator, enabling you to play your favorite Dreamcast games in high-definition on Windows, Mac and Linux.

  • New app icon.
  • New animated background in user interface.
  • PowerVR DMA support (Sonic Shuffle, Simple2000 Series).
  • PowerVR fog support.
  • 32-bit support for Android.
  • GL ES 3.x support for Android.
  • AArch32 and AArch64 JITs for Android.
  • Built in fps counter.
  • Automatic frame skipping.
  • Reset binds option in input menu.
  • Support for Nintendo Switch Joy Cons.
  • Automatic library directory scanning.
  • Touch screen suppport.
  • Virtual gamepad input device.
  • Save state support.
  • Mac builds are now distributed as app bundles.
  • Mac builds now write out internal files to ~/Library/Application Support/redream.
  • Make options save before shutting down in the off-chance that there's a crash during shutdown.
  • Improved per-strip accuracy.
  • Optimized texture conversion routines.
  • Lowered per-pixel requirement to GL 4.3+ / GL ES 3.2+.
  • Improved framebuffer presentation accuracy and raw framebuffer write detection.
  • Numerous rendering performance improvements as a result of Android optimizations.
  • Improved AMD rendering performance when using per-pixel sorting. RX 480 at 1440p x 64 layers improved from ~50 fps to ~190 fps in Sonic Adventure main menu.
  • Avoid persisting the pc to the context as frequently.
  • Avoid persisting the cycle count to the context as frequently.
  • Avoid unnecessary page permission changes when applying memory watches.
  • Inline hot MMIO paths.
  • Inline constants during code compilation.
  • Added constant materialization optimization pass.
  • Reduce register pressure in MACL / MACW operations.
  • Use floating-point instructions for floating-point data transfers to reduce redundant SH4 context accesses.
  • Run at a fixed 60hz in the UI.
  • Improved indexing of disc box art.
  • Raised maximum input devices to 32.
  • Refactored virtual memory system to work with only a 29-bit address space.
  • Filter out single-session CDIs in the UI which require a boot disc to use.
  • Improved frame pacing and performance by tightening up the audio and video sync.
  • Turbo button is now a toggle.
  • SLEEP instruction not waking correctly (Psyvariar 2, Shikigami no Shiro II).
  • Linux build unnecessarily linking with optional libraries (libXinerama, etc).
  • Linux build using the incorrect directory for internal files when using a symlink.
  • Mac build flashing on startup when fullscreen.
  • More robust self-modifying code detection (Shenmue, Shenmue II).
  • More robust culling of degenerate vertices (Wacky Races, Soul Calibur, Headhunter).
  • Artifacts along the 1-pixel edge of the viewport in some games.
  • Garbage data outside of the viewport in games attempting to compensate for overscan.
  • Numerous HLE BIOS issues (MSR, 2K sports games).
  • Corrected TOC for GDI and CHD disc images, fixes missing audio tracks in BIOS music player (MDK2).
  • Crash when the texture cache reset mid-game in libraries with more than 512 games.
  • Incorrect polygon winding for background plane (MDK2).
  • Geist Force hanging during intro.
  • Jet Set Radio crashing during graffiti free paint.
  • Pro Pinball Trilogy hanging on boot.
  • Monaco Grand Prix hang on startup.
  • NHL 2K2 hanging in the main menu.
  • NHL 2K2 pause menu rendering.
  • Slave Zero failing to boot.
  • Toe Jam and Earl crash on startup.
  • Audio clicking in Sonic Adventure menus.
  • Music in MDK2 and Stupid Invaders not playing.
  • Music in Maken X cutting out during intro and beeping.
  • Music in Walt Disney World Quest not pausing in menus.
  • Music in Test Drive Le Mans going off the rails after ~10 minutes of play.

Related links:
[ Dreamcast Emulatoren ]

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