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Author Message
retroKOffline
Post subject: OpenGothic v1.0.1705  PostPosted: Oct 26, 2022 - 02:22 PM
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Joined: Jul 04, 2004
Posts: 11063

Location: Frankfurt a.M.
Status: Offline

OpenGothic ist eine Open-Source Engine für das Spiel Gothic 2: Night of the raven. 


OpenGothic is an open-source engine for the game Gothic 2: Night of the raven. 

Quote:
  • Game
    • Do not allow to loot equipped items
    • Align rotation speed to original game
    • Fixed Francis dialog soft-lock
    • When player about to interact with MOBSI, angle title will be reset
    • Correct weapon stats, when forced to unequip (#323)
    • Ignore bad input in pick-lock sequence
    • Improved range-attack AI
    • Fixed various beliar-sword issues
    • Fixed double removal of items, when smitthing
  • General
    • Allow assign of num-keys to spells/runes directly
    • Allow to open inventory while walking (walk animation will stop in that case) (#326)
    • Allow using Enter in addition to LMB in journal and inventory (#332)
    • Fix startup point fox npc
    • Fix dialog window activation, when player uses interactive object
    • Play stow animation if a drawn weapon is unequipped (#317)
    • Added workaround for "TOT" freepoint
    • Enable quickload hotkey (#284)
    • Improved save-game dialog
  • Script-api
    • AI_PrintScreen is now asynchronus, as it should be
    • Align SPL_NEXTLEVEL behavior, for non-leveled spells, with vanilla
    • Read enabled .mod files from ini file (#285)
  • Music
    • Added workaround sound issues in Jharkendar
  • Graphics
    • Added water reflections support
    • Added volumetric fog effect (Options -> Extended configuration -> Radial fog)
    • Added clouds color hinting
    • Added clouds occlusion
    • Added support for ZMAXFPS
    • 2-phase culling for HiZ
    • Fix fatness for skeletal meshes
  • Linux
    • Fixed unicode inputs
    • Fixed path-resolve for videos


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