Login/Create an account
Home
|
Account
|
Emulatoren
|
Forum
|
Web Links
Main Menu
·
Home / News
·
News Categories
·
News Archiv
·
My Account
·
Search
·
Forums
·
Weblinks
·
Game Reviews
·
Translations
·
Impressum
Downloads
- Emulators -
- Overview -
32X
3DO
Acorn BBC
Amiga
Apple I
Apple II
Arcade Multi
Arcade Single
Atari 2600
Atari 5200
Atari 7800
Atari 8-bit
Atari ST
C16/Plus4
Commodore 64
ColecoVision
CPC
Diverse
Dreamcast
Game Boy
Game Boy Color
Game Boy Adv.
Gamecube
Game Gear
GP32
Intellivision
Jaguar
Japanische
Lynx
Macintosh
Master System
Sega-CD
Genesis
MSX
Nintendo 64
Nintendo DS
Nintendo Switch
Nintendo Wii(U)
NeoGeo
NeoGeo-CD
NeoGeo Pocket
NES
PC
PC-Engine
Playstation
Playstation 2
Playstation 3
PSP
Saturn
SNES
Switch
Supervision
Turbografx16
VCS 2600
VCS 5200
VCS 7800
Vectrex
Virtual Boy
Wii / Wii U
Wonderswan
Xbox
ZX Spectrum
- Host-Machine -
Android
Dreamcast
DOS
GBA
GP2x
GP32
Java
Linux
Mac OS
Palm OS
PocketPC
PSP
PSX
PS2
Symbian
Windows
Xbox
- Plug-Ins -
Nintendo 64
Playstation
Playstation 2
- More Downloads -
Frontends
Legal Games
ROM-Hacks
Save-States
Tech-Docs
ROM-Renamer
Translations
Snapshots
Forum
MEMBERS ONLINE
Currently no members online.
You are an anonymous user. You can register for free by clicking
here
Username
Password
Show remember me check box
Infos
·
Museum
·
Infocenter
·
Das AEP Team
·
Member Liste
·
Top 25 Liste
·
Glossar
·
FAQ
Review of the moment
Final Fantasy 7 Remake
Sprache
Select interface language:
News-Export
Holt Euch unsere News auf Eure Seite:
·
RSS Newsfeed How-to
·
·
·
·
Friends
·
Emu-France
·
progetto-SNAPS
·
EmuBit.pl
·
PDRoms
FAQ
•
Search
•
Register
•
Log in to check your private messages
Log in
PC: dgVoodoo 2 v2.8
AEP Emulation Page - Emulation News Forum Index
»
Emu News
»
News
Author
Message
retroK
Post subject:
dgVoodoo 2 v2.8
Posted:
Mar 16, 2023 - 08:34 AM
Site Admin
Joined: Jul 04, 2004
Posts: 11152
Location: Frankfurt a.M.
Status: Offline
dgVoodoo 2
ist ein freier Wrapper für alte Grafikschnittstellen für Windows Vista/7/8/10.
dgVoodoo 2
is a free wrapper for old graphics API's for Windows Vista/7/8/10.
Quote:
Glide fixes
Glide lfb-access bug (Mech Warrior 2: 31st Century Combat)
A Glide vertex shader (Nascar Racing 1999 Edition)
A D3D12 Glide backend bug (Nascar Racing 1999 Edition)
A D3D12 pixel shader crash
DDraw fixes
Improving handling child windows (Twisted Insurrection)
Surface factoring/handling incompatibilities (Tropico 1, Steel Beasts)
D3D fixes
A caching bug (regression) (Lego Island)
D3D fog state bug (Shadow Company)
D3D8/9 fixes
Changing D3D9 sm2/3 ps behavior for mismatching sampler/texture type (FEAR)
D3D8 fog incompatibilities (Enclave, Final Fantasy XI)
sm3 fog problem in D3D9 (Lost - Via Domus)
Windowed mode presentation (UnrealEd)
Memory leak (The Legend of Heroes - Trails in the Sky 3rd)
Texture update incompatibility + some improvement for the debug layer (Gray Matter)
Memory allocation incompatibility for cube textures (Lost Planet 2)
Frontend stateblock bug (Tiger Woods PGA Tour 2002)
Device cursor functionality (Deus Ex - Invisible War)
A D3D9Ex incompatibility (VPinballX)
Workaround for a kind of memory overwrite from the application side (Lord of the Rings - War in the North)
Adding a missing resource type/format combination as supported (Lord of the Rings - War in the North)
Software vertex processing
Fixing an x64 D3D9 bug + some other common ones
CPU code generator for D3D8/9 sw vertex processing (x86/x64 for the time being)
Backend fixes
A D3D11 bug (Dawn of War 2 Retribution)
A D3D12 bug causing deadlock (Test Drive Ferrari Racing Legend)
A common bug (Test Drive Ferrari Racing Legend)
Implementing a workaround for a D3D11 limitation (Test Drive Ferrari Racing Legend - car reflection)
Minor shader code generator bugs fixed (Rhino Discharge)
Fixing a mouse handling bug (regression) (Outlast windowed mode)
Fixing other internal bugs I encountered
Changes/refactorings related to the updated compiler tools
Changing option
DirectXBilinearBlitStretch
to
DirectXBilinear2DOperations
So the filter is not only applied to 2D DD blit operations but CPU-written data as well
Changing option
GeneralExtEnableGDIHandling
to
GeneralExtSystemHookFlags
(x86-DX only)
Flag 'GDI' to hook GDI-rendering (cutscene videos)
Flag 'Cursor' to hook mouse-cursor to suppress double cursor symptoms for emulated cursor
ARM64X version of D3D9 instead of plain ARM64 native only
Implementing the first version of loading and driving dgVoodoo addons
You can hook the image presentation of the D3D12 backend
Docs and sample addon is added into the dgVoodoo API
Related links:
[
PC Emus / Virtual Machines
][
MAC Emulatoren
]
_________________
Alderaan shot first!
[
AEP @ Twitter
][
AEP @ Facebook
]
Display posts from previous:
All Posts
1 Day
7 Days
2 Weeks
1 Month
3 Months
6 Months
1 Year
Oldest First
Newest First
Jump to:
Select a forum
Forum index
|--[Emu News]
| |-- News
|--[Emulation]
| |-- Allgemein / General
| |-- Emulatoren für Arcade und NeoGeo
| |-- Emulatoren für Retro-Systeme
| |-- Emulatoren für Handheld-System
| |-- Emulatoren für neuere Konsolen
| |-- Emulatoren für NextGen Systeme
| |-- Tutorials und FAQs
| |-- Trash
|--[AEP Projekte]
| |-- AEP Emulation Page
| |-- CVS Compile
|--[Sonstiges]
| |-- Quiz Shows
| |-- Highscore Competitions
| |-- Games und Konsolen
| |-- Computer und Betriebssysteme
| |-- Musik und Film
| |-- OffTopic
| |-- It's-a Me
All times are GMT - 12 Hours
AEP Emulation Page - Emulation News Forum Index
»
Emu News
»
News
Powered by
PN
phpBB2
© The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2023