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retroKOffline
Post subject: Remakes_VMs: OpenGoal 0.1.41  PostPosted: Sep 06, 2023 - 08:31 AM
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Joined: Jul 04, 2004
Posts: 12.083

Location: Frankfurt a.M.
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OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.


OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.

Quote:
0.1.41
  • Make cloud_lookup return float by @Zedb0T in #2958
  • rewrite sp-get-particle and fix some jak 2 region decomp by @ManDude in #2955
  • goalc: use iso_data build_info to inform custom level build process by @xTVaser in #2959
0.1.40
  • fix collision renderer filters not working by @ManDude in #2872
  • [goalc] Sign extend objects when loading them by @water111 in #2863
  • Anim Tester X - Quality of Life improvements by @LuminarLight in #2682
  • Basic hash table and jump table by @Brent-Hickey in #1837
  • github: update issue templates, move general feature requests to discussions preferably by @xTVaser in #2879
  • jak1: start a new game correctly when speedrunner mode is enabled by @xTVaser in #2873
  • formatter: support formatting bindings, for example in a let by @xTVaser in #2883
  • [jak2] get new cheats working by @ManDude in #2885
  • [jak2] progress: make custom aspect ratio menu by @ManDude in #2888
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2889
  • [jak2] prepare scf-get-territory usage by @ManDude in #2890
  • log: rotate log files with timestamps and add flag to disable ANSI colors by @xTVaser in #2886
  • custom levels: fix crash when more than one ambient is present by @Hat-Kid in #2891
  • log: don't recursively iterate when rotating log files by @xTVaser in #2892
  • cleanup our cmake and build warnings by @xTVaser in #2876
  • cmake: fix regression for building SDL statically by @xTVaser in #2894
  • input: fix double press issue when assigning a bind by @xTVaser in #2895
  • Update test-zone.jsonc to use lowercase for nickname by @dallmeyer in #2896
  • [jak1] Fix texture-related custom level crash by @water111 in #2898
  • [shrub] Fix bug with gs-prim settings by @water111 in #2899
  • [glow] fix clipping bug by @water111 in #2902
  • log: ensure the log/ directory exists by @xTVaser in #2904
  • 989snd: implement SetVolPan for midi sounds by @Ziemas in #2905
  • [jak 2] bigmap, fix texture filtering on map icons by @water111 in #2906
  • [jak2] fix bad blerc on objects with warp by @water111 in #2907
  • [jak2] music player cheat menu by @ManDude in #2900
  • [jak2] small minor fixes by @ManDude in #2909
  • [jak2] fix bug in direct in texture handler by @water111 in #2910
  • handle texture of 0 in extract_tie by @water111 in #2911
  • [jak2] fix glow sprite flickering by @water111 in #2912
  • Fix alpha test > vs >= (minimap arrow fix) by @water111 in #2913
  • [jak2] Support Japanese Subtitles by @water111 in #2914
  • [jak2] Support draw-raw-image by @water111 in #2915
  • [jak2] widescreen fix for splash/jp subtitles by @ManDude in #2916
  • [jak2] fix a few silly texture bugs by @water111 in #2917
  • jak1: Consolidate art-elts into a single file as is done in jak 2 by @xTVaser in #2887
  • [jak 2] Clouds V2, Clean up texture animator by @water111 in #2921
  • [jak2] Toxic Slime texture animations by @water111 in #2922
  • [jak2] Fix depth testing issues on glow sprites by @water111 in #2923
  • [jak2] a few more subtitles + L1/R1 to move much faster through debug menu by @ManDude in #2925
  • [jak2] fill in a lot of flags for decomp + mouse macros by @ManDude in #2927
  • [jak2] minimap improvements by @ManDude in #2929
  • g/j1: add support for missing polish alphabet characters by @xTVaser in #2931
  • ckernel: fix file paths for art groups and tpages by @Hat-Kid in #2932
  • custom levels: add support for packing models and textures into the FR3 file by @Hat-Kid in #2936
  • [jak2] fix bugs with incorrect music playing sometimes by @ManDude in #2938
  • various subtitle editor fixes by @ManDude in #2941
  • ci: macOS build with big sur to increase compatibility by @xTVaser in #2944
  • New Crowdin updates by @xTVaser in #2945
  • Placeholder strings for future Jak 2 features + minor subtitle editor fixes by @ManDude in #2943
  • [extractor] fix territory being set to wrong value by @ManDude in #2946
  • [sprite3] fix max sprite number being wrong by @ManDude in #2949
  • [jak2] fix bug in outro-port script by @ManDude in #2952
  • [jak2] higher resolution cloud textures by @ManDude in #2951
  • [sprite] Adjust allocation randomization by @water111 in #2953


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