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Remakes_VMs: OpenGoal 0.1.41
AEP Emulation Page - Emulation News Forum Index
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retroK
Post subject:
Remakes_VMs: OpenGoal 0.1.41
Posted:
Sep 06, 2023 - 08:31 AM
Site Admin
Joined: Jul 04, 2004
Posts: 12.083
Location: Frankfurt a.M.
Status: Offline
OpenGoal
ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.
OpenGoal
is an open-source reimplementation of the Jak & Daxter eingine / language.
Quote:
0.1.41
Make cloud_lookup return float by @Zedb0T in #2958
rewrite sp-get-particle and fix some jak 2 region decomp by @ManDude in #2955
goalc: use iso_data build_info to inform custom level build process by @xTVaser in #2959
0.1.40
fix collision renderer filters not working by @ManDude in #2872
[goalc] Sign extend objects when loading them by @water111 in #2863
Anim Tester X - Quality of Life improvements by @LuminarLight in #2682
Basic hash table and jump table by @Brent-Hickey in #1837
github: update issue templates, move general feature requests to discussions preferably by @xTVaser in #2879
jak1: start a new game correctly when speedrunner mode is enabled by @xTVaser in #2873
formatter: support formatting bindings, for example in a let by @xTVaser in #2883
[jak2] get new cheats working by @ManDude in #2885
[jak2] progress: make custom aspect ratio menu by @ManDude in #2888
CI: Periodic Controller Database Update by @OpenGOALBot in #2889
[jak2] prepare scf-get-territory usage by @ManDude in #2890
log: rotate log files with timestamps and add flag to disable ANSI colors by @xTVaser in #2886
custom levels: fix crash when more than one ambient is present by @Hat-Kid in #2891
log: don't recursively iterate when rotating log files by @xTVaser in #2892
cleanup our cmake and build warnings by @xTVaser in #2876
cmake: fix regression for building SDL statically by @xTVaser in #2894
input: fix double press issue when assigning a bind by @xTVaser in #2895
Update test-zone.jsonc to use lowercase for nickname by @dallmeyer in #2896
[jak1] Fix texture-related custom level crash by @water111 in #2898
[shrub] Fix bug with gs-prim settings by @water111 in #2899
[glow] fix clipping bug by @water111 in #2902
log: ensure the log/ directory exists by @xTVaser in #2904
989snd: implement SetVolPan for midi sounds by @Ziemas in #2905
[jak 2] bigmap, fix texture filtering on map icons by @water111 in #2906
[jak2] fix bad blerc on objects with warp by @water111 in #2907
[jak2] music player cheat menu by @ManDude in #2900
[jak2] small minor fixes by @ManDude in #2909
[jak2] fix bug in direct in texture handler by @water111 in #2910
handle texture of 0 in extract_tie by @water111 in #2911
[jak2] fix glow sprite flickering by @water111 in #2912
Fix alpha test > vs >= (minimap arrow fix) by @water111 in #2913
[jak2] Support Japanese Subtitles by @water111 in #2914
[jak2] Support draw-raw-image by @water111 in #2915
[jak2] widescreen fix for splash/jp subtitles by @ManDude in #2916
[jak2] fix a few silly texture bugs by @water111 in #2917
jak1: Consolidate art-elts into a single file as is done in jak 2 by @xTVaser in #2887
[jak 2] Clouds V2, Clean up texture animator by @water111 in #2921
[jak2] Toxic Slime texture animations by @water111 in #2922
[jak2] Fix depth testing issues on glow sprites by @water111 in #2923
[jak2] a few more subtitles + L1/R1 to move
much
faster through debug menu by @ManDude in #2925
[jak2] fill in a lot of flags for decomp + mouse macros by @ManDude in #2927
[jak2] minimap improvements by @ManDude in #2929
g/j1: add support for missing polish alphabet characters by @xTVaser in #2931
ckernel: fix file paths for art groups and tpages by @Hat-Kid in #2932
custom levels: add support for packing models and textures into the FR3 file by @Hat-Kid in #2936
[jak2] fix bugs with incorrect music playing sometimes by @ManDude in #2938
various subtitle editor fixes by @ManDude in #2941
ci: macOS build with big sur to increase compatibility by @xTVaser in #2944
New Crowdin updates by @xTVaser in #2945
Placeholder strings for future Jak 2 features + minor subtitle editor fixes by @ManDude in #2943
[extractor] fix territory being set to wrong value by @ManDude in #2946
[sprite3] fix max sprite number being wrong by @ManDude in #2949
[jak2] fix bug in outro-port script by @ManDude in #2952
[jak2] higher resolution cloud textures by @ManDude in #2951
[sprite] Adjust allocation randomization by @water111 in #2953
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