Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
>pYRo 
We have 140 guests and 1 member online

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: DS4Windows v3.3.0  PostPosted: Dec 17, 2023 - 12:25 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.040

Location: Frankfurt a.M.
Status: Offline

Mit DS4Windows ist es möglich, einen Xbox 360 Controller mit einem Dualshock 4 (oder DualSense, Switch Pro, JoyCon) Controller zu emulieren.


With DS4Windows its possible to emulate a Xbox 360 controller with a Dualshock 4 (or DualSense, Switch Pro, and JoyCon) controller.

Quote:
  • Update project to target .NET 8 Desktop Runtime
  • Updated bundled libraries to target .NET 8
  • Added initial unit test project to solution
  • Updated use of ProfileMigration class
  • Changed how migrated XML string is grabbed from ProfileMigration class
  • Fixed issues with converting of older profiles from earlier DS4Windows versions including Jays2Kings builds
  • Force waiting for mapper routine to be over before switching profiles. Fixes BT lightbar issues primarily with DualSense
  • Unregister DataContext used to link VMs early. Purge memory early and reduce memory usage. Thanks to kurtanr for figuring out the problem
  • Loosen analog to mouse wheel mapping
  • Increased RWC for FlickStick in editor. Allow upper limit of 200
  • Changed technique for stopping mapping routine from input thread. Allows some routines to still run while profile loading is in progress
  • Make sure XmlReader instance is closed after using ProfileMigration class
  • Quick UDP server startup tweaks
  • Add missing button ids to the gyroTriggerItems. Contribution by christranq
  • DualSense LED: Swap player 4 & player 6. Contribution by RobbyCBennett


Related links:
[ PC Emus / Virtual Machines ][ MAC Emulatoren ]

_________________
Alderaan shot first! 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024