Der Arcade-Emulator SDLMAME wurde auf Version 0.107_3 aktualisiert.
kompilierte versionen für Mac OS hier - MacSDLMAME
SDLMAME has been updated to version 0.107_3.
precompiled versions for Mac OS here - MacSDLMAME
Zitat: SDLMAME 0.107_3
_2 was broken for x86 on Linux and Mac (PPC Mac, x86-64 Linux, and x86 Win32 were fine) so here’s the latest: SDLMAME 0.107_3 [14.2 MB] and the patch from _2 [17 KB]. NOTE: you MUST “make clean” before applying the patch or the resullts will be unpredictable.
* Fixed: the x86-64 makefile fix in _2 broke normal x86 on Linux and Mac (Win32 was not affected)
* Fixed: OpenGL was rendering everything one pixel up and to the left of it’s proper position. Thanks to Aaron Giles for noticing I’d copy/pasted a little too much of his D3D code
* Added some notes to the documentation pointing people to docs/windows.txt for the “baseline” set of options supported by SDLMAME
Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
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