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retroK
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Titel: SMS: Osmose v0-6-16
Verfasst am: 02.02.2005, 10:46 Uhr
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Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.050
Wohnort: Frankfurt a.M.
Status: Offline
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Bei Osmose handelt es ich um einen Sega Master System Emulator für Windows und Linux. Ausserdem erhätlich ist eine neue Version des Frontends wxOsmOse für Osmose (v0.0.3).
Osmose is a Sega Master System emulator for Windows and Linux. There is also a new version of wxOsmOse, a frontend for Osmose (v0.0.3).
- Improved compatibility.
- User can now customise it´s keyboard configuration.
- Support for both .sms and .zip format (.sms wasn´t supported anymore).
- Add possibility to save VDP Tiles into 128*224 bmp file. This was done first for debugging purposes, but it can be usefull for gfx rippers.
- Add a start/stop sound rip function. You can save partial sound track now.
- Correct bug that cause options -tv -fs together to crash under windows.
- Correct a bug in VDP, that cause some games to display corrupted gfx.
- Rewrote a good part of control/data port acces and VDP register write.
- t´s faster, and more accurate. Data port read/write are buffered, like said in charles MacDonald´s documentation.
- Correct Bug in Tile/Sprite priority. Robotnik and palmer are now displayed in Sonic´s splash screen. This bug correct a lot of other game, like star wars, sonic Chaos, Sonic Blast, Cool Spot ect...
- Soundshots, screenshots and tile rip are now prefixed with the game name instead of static "snd_shot.wav´ ect ...
- Debian package for Osmose and wxOsmose*
- External GUI (front end), wxosmose* see below for DL and screenshots.
*these Features are courtesy of Bertram, thanks to him !
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_________________ Alderaan shot first!
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Titel: Re: SMS: Osmose v0-6-16
Verfasst am: 05.03.2005, 03:54 Uhr
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Alle Zeiten sind GMT + 1 Stunde
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