[Official AGIL Distribution Point]


Main AGIL Page

Downloads Page

Sierra's AGI Games

Fan Made AGI Games

AGI Links

This page has only been tested in Netscape 6 (Linux) and Lynx. I do not take responsibility for anything that happens when using any Micro$oft client.

Sorry, no images yet. Will add some soon (But we really don't need any.)

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RaDIaT1oN - AGIL and website author.

feenikz - Website admin.

Welcome: The AGIL Distribution Point

AGIL is my effort at creating a game engine compatible with Sierra's AGI for playing games such as King's Quest, Space Quest and Leisure suit Larry natively under Linux. It currently runs on Linux with Svgalib or X11, and Windoze with SDL and DOS with Allegro (but no sound)

Unfortunately I have decided to discontinue work on AGIL since Nick Sonneveld released the source code for NAGI, which is his AGI clone. NAGI was written by disassembling the original interpreter, and writing equivalent C source code, and therefore runs AGI games perfectly. I have done some work on porting NAGI to Linux, and it is currently functional, but still beta. Go to the NAGI home page for more information.

Recent Updates/News

AGIL for BeOS
Claus Windeler has done a port to BeOS. See his page at http://www.beemulated.net/ Get the binary and source code here.

AGIL 0.1.5 Released
AGIL 0.1.5 is out. Contains a new AGI Logic decompiler. ignore.objs() and observe.objs commands implemented. Horizon handling has been improved, and game logic may now change ego's direction with VAR[6]. Get the source and Changelog. There is a Windoze executable here, and a DOS executable here.

AGIL 0.1.4 Released
AGIL 0.1.4 is out. This version features multi-slot saved games, the restart game funtion, Inventory screen item selection, fixed keyboard code in the SDL driver (Working Linux SDL driver). And some improvments to the actual interpreter. Get the source and Changelog. There is a Windoze executable here, and a DOS executable here.

AGIL 0.1.3 Released
The newest release of AGIL (0.1.3) is out. Featuring the Windoze port code, Sound support, Inventory screen and some bug fixes. Get the source and Changelog. There is a Windoze binary here, and a DOS binary here. I doubt that this release will work with FreeBSD. Sound code would have to be different.

Win32 Port
A Win32/SDL port of AGIL has been done. No real release yet, but There is a binary here. And an email with info here. And the attached file here.

AGIL on FreeBSD
Just to let you know, I got Agil to compile and run on FreeBSD 4.4-RELEASE with XFree86 3.3.6. Although feenikz reported problems with XFree86 4.x.

AGIL 0.1.2a Released
I have released AGIL-0.1.2a, this is not a real release, but it fixes the bug mentioned below, and includes a DOS port with DJGPP/Allegro. Get it here. Because most Windoze people aren't up to compiling stuff there is a binary version here.

RaDIaT1oN