Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Logininfo speichern

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
CKeichelOffline
Titel: Dingux Int 1.0  BeitragVerfasst am: 11.02.2010, 19:25 Uhr
Retrogott


Anmeldungsdatum: 19. Dez 2004
Beiträge: 2.666


Status: Offline

ZX hat seinen auf Jzintv basierenden Mattel Intellivision Emulator auf das Linux Betriebssystem des Dingoo portiert.
Das Readme gibt es im erweiterten Text.


ZX ported his Mattel Intellivision Emulator, which is based on Jzintv to the Linux OS of the Dingoo.

Zitat:

Welcome to Dingux Int - 1.0.0

Original Author of Jzintv

Joseph Zbiciak

Author of the Dingux, Wiz and GP2X port versions

Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)

1. INTRODUCTION
------------

Jzintv is an emulator of the Intellivision videogame system
running on many systems such as Linux, Unix, Windows and MacOS.
See http://spatula-city.org/~im14u2c/intv/ for further informations.

Dingux-Int is a port on dingoo with Dingux os installed of the
version 20051204 of Jzintv.

This package is under GPL Copyright, read COPYING file for
more information about it.


2. INSTALLATION
------------

Unzip the zip file, and copy the content of the directory game to your
SD memory.

For any comments or questions on this version, please visit
http://zx81.zx81.free.fr or http://www.gp32x.com/

3. CONTROL
------------

In the Intellivision emulator window

Dingoo Intellivision

A KP1
Y A-T
X A-L
B A-R
Up D-N
Down D-S
Left D-W
Right D-E
LTrigger RESET
RTrigger KPE

Press Select to enter in emulator main menu.
Press Start open/close the On-Screen keyboard

In the main menu

R Trigger Reset the Intellivision console

Y Go Up directory
X Valid
B Valid
A Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use the stick to choose one of the 9 squares, and
use A, B, X, Y to choose one of the 4 letters
of the highlighted square.

Use LTrigger and RTrigger to see other 9 squares
figures.


4. LOADING INTELLIVISION ROM FILES
------------

If you want to load rom image in your emulator, you have to put your rom file
(with .zip, .rom, .int, .itv or .bin file extension) on your GP2X SD memory
in the ´rom´ directory.

Then, while inside Jzintv emulator, just press SELECT to enter in
the emulator main menu, and then using the file selector choose one
rom file to load in your emulator.

Back to the emulator window, the rom should stard automatically.

5. LOADING KEY MAPPING FILES
------------

For given games, the default keyboard mapping between GP2X Keys and
Intellivision keys, is not suitable, and the game can´t be played on Jzintv.

To overcome the issue, you can write your own mapping file. Using notepad for
example you can edit a file with the .kbd extension and put it in the kbd
directory.

For the exact syntax of those mapping files, have a look on sample files already
presents in the kbd directory (default.kbd etc ...).

After writting such keyboard mapping file, you can load them using the main menu
inside the emulator.

If the keyboard filename is the same as the rom filename (.zip etc ...)
then when you load this rom, the corresponding keyboard file is automatically
loaded !

You can now use the Keyboard menu and edit, load and save your
keyboard mapping files inside the emulator. The Save option save the .kbd
file in the kbd directory using the "Game Name" as filename. The game name
is displayed on the right corner in the emulator menu.

6. COMPILATION
------------

It has been developped under Linux using gcc with Dingux SDK.
To rebuild the homebrew run the Makefile in the src archive.


Related links:
[ Intellivision Emus ]

_________________
Das ist alles nicht schlimm - Das wird alles noch schlimmer
Großstadtgeflüster in Weine nicht mein Kind 
 
 
 Benutzer-Profile anzeigen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024