Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Logininfo speichern

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms

Kega Lazarus Second Edition (release 2)
Posted on: 28.04.2003, 20:17 Uhr von XTale

Sega Mega Drive (Genesis) German
Dem Sega MegaDrive/Gamegear/Mastersystem Emulator Kega Lazarus wurden duch das Release2 der SpecialEdition ein paar Bugs ausgetrieben.

komplette Änderungen im erweiterten Text

* Altered the FPS code. The speed should now be much more stable, as Kega will no longer try and play "catch-up" as rigorously as before.

* Added Alternate Timing System, selectable from the options menu. If your sound card is not providing accurate timing, and your FPS counter is still doing strange things, select this option. You may notice slight pops / jumps in the sound with this mode, however, so you really should try different sound drivers first.

* Kega should now work without a sound card ;)

* FPS Counter now only enabled while a game is running.

* Darkfalz reported problems with defining controller buttons, that apparently only appeared in the last version. This code has not changed since it was first implemented, and I cannot see how it could be a problem that only appeared in the last version. However I have altered the code so that now it will not accept the same controller button twice in a row. This should eliminate all such problems.

* Small fix to the SMS/GG VDP emulation. Now Rainbow Islands works correctly.

* Added Genesis/MegaDrive Bank Switching code. Super StreetFighter II should now work.

* All FullScreen issues should now be fixed.

* Game Genie (Genesis/MegaDrive) is now re-implemented.

* Added option to disable sprite limiting on the SMS/GG. Since the SMS/GG cannot display very many sprites at all per line, there are some games that flicker rather badly (e.g. Bubble Bobble.) For these games you can disable the limit. Be aware, however, that some games may *require* the limiting to work correctly.

* Added option to disable the SMS border colour. I do not understand why people want this. A real SMS has borders, and - come on - if most of the screen is blue, doesn't a blue border look best? Whatever. This is the most pointless option I've ever added :-P AFAIK Kega is the only emulator that actually bothers to emulate this - yet people want to take it out. So much for the quest for
accuracy...

 
verwandte Links
· Mega Drive / Genesis Emulators
· Mega Drive / Genesis Infos
· mehr zu Sega Mega Drive (Genesis)
· Beiträge von XTale


meistgelesener Beitrag in Sega Mega Drive (Genesis):
Gens v2.11


NEWS | Benutzeranmeldung | 0 Kommentare
Begrenzung
Wir sind nicht verantwortlich für Kommentare unserer Benutzer
AEP Emulation Page 1998 - 2024