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XTaleOffline
Post subject: Arcade: Raine v0.50  PostPosted: Jan 14, 2007 - 10:52 AM
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Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline

Der Arcadeemulator Raine wurde, nach zwei preview Releases, in Version 0.50 veröffentlicht.




After two preview versions, the final version 0.50 of Raine, an arcadeemulator, was released.




Quote:
raine (0.50.0-2) unstable; urgency=low

* Fixed crash in Video info dialog
* Added "Fullscreen" option, in the video options dialog
* Fixed double buffering when fullscreen is enabled (windows)
* Added a messagebox to be able to read the error messages when trying to
load a game
* Fixed a few more bugs in the game drivers (like crashing when loading a
specific game after another)
* Completely removed the references to yasm in the makefile for the linux
version.
* Added a gui options dialog (font, auto-repeat, transparency)
* Added controls dialogs (emulator & game controls, default & custom)
* Fixed joystick handliing (only the gamepads could work previously !)
* Fixed the scrollbars behaviour
* Added automatic repeat for joystick in the gui (same parameters as the
keyboard, you can tune them with the gui options dialog).
* enhanced menu browsing with joystick (left = page up, right = page down,
and up/down cycles around the list)
* windows specific : stdout & stderr are used again instead of stdout.txt
and stderr.txt. This should allow rom utilities to work again with raine.
Notice that if you want to do that while building your own version of
raine, then you need to build your own version of sdl with a specific
parameter to the configure script.
* New cheats dialog - only allow to enable/disable cheats, not to edit them
for now. It shows the infos at the bottom of the screen if the cheat has
some info though (it wasn´t done in the allegro version).
* The return of EmuDX : for now only pacman and Ms Pacman. And all the pengo
driver has come back with this. Notice : the emudx rendering is compatible
with the yuv overlays, so you can freely resize the window without any
problem and choose your prefered size.
* A very nice new logo for the about dialog from NoLogic (new palette
cycling code for it !).
* Finally took the time to fix the "make install" target of the makefile. It
allows to build a clean debian package again.




Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]

 
 
 
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Q-MarineOffline
Post subject: Raine v0.50  PostPosted: Jan 14, 2007 - 11:46 AM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline
Also das erste was ich versucht habe war mir das About-Fenster anzusehen, und da kommt folgendes:

Quote:
ERROR
No raine logo, or its a true color bitmap


Danach schmiert der Emulator ab.
Ich glaub hier gibts noch einiges zutun. Wink

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XTaleOffline
Post subject: Raine v0.50  PostPosted: Jan 14, 2007 - 04:04 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline
Quote:
orry for the logo problem, it's windows specific, and I missed this one.

Here is how to fix it, it's very simple : go to the raine directory and copy libpng12-0.dll to libpng12.dll. In the end you must have 2 files with exactly the same content in your directory : libpng12.dll and libpng12-0.dll.

Explanation : I used a pre-compiled dll for SDL_image, and this one doesn't use the same png dll as raine, it requires the name libpng12.dll instead of libpng12-0.dll. This silly kind of thing is fixed by symbolic links in linux, but windows being an unfinished operating system, there are no symbolic links in windows... I guess I'll have to compile my own version of SDL_image to be sure to use the same dll for png.


wenn du es unbedingt sehen willst Wink
 
 
 
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