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retroKOffline
Post subject: No$gba v2.6  PostPosted: Dec 18, 2007 - 03:28 PM
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Eine neue Version des Gameboy Advance/Nintendo DS Emulators NO$GBA ist erschienen.


A new version of the Gameboy Advance/Nintendo DS emulator NO$GBA has been released.

Quote:
18 December 2007 - version 2.6
- nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
- nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
- nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
- nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
- nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
- nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
- nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
- nds/3d/help: added note on situations where lower/right edges are excluded
- nds/3d/help: anti-aliasing doesn´t work with (opaque) lines and wire-frames
- nds/3d/help: anti-aliasing isn´t used on edge-marked polys/lines/wire-frames
- nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
- nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
- nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
- nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
- nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
- nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
- nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
- nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
- nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
- nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
- nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
- nds/3d: soft-renderer: emulates correct size of edge-marked polygons
- nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
- nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
- nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
- nds/3d: soft-renderer: emulates correct rounding of screen coordinates
- nds/3d: supports direct capture from 3d engine (instead from engine a only)
- nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
- nds/3d: opengl: internally breaks all polygon strips to separate polygons
- nds/3d: buffers translucent polys, and renders them later (after opaque polys)
- nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
- nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
- nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
- nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
- nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
- nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
- nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
- nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
- nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
- nds/3d: soft-renderer: renderer uses linear (quick´n´dirty) color/texcoord
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
- nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
- nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
- nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
- nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
- nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
- nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
- nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
- nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
- nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
- nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
- nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
- web/paypal: added an evil "donate 2.50 and download newest version" button
- dos: due to the soft-renderer, dos version is now fully supporting 3d video
- a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)


Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]

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MasterPhWOffline
Post subject: No$gba v2.6  PostPosted: Dec 18, 2007 - 03:39 PM
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Ups... Doublepost... hatte auch grad eben drüber gepostet!
Vielleicht sollte man noch erwähnen, dass die neuste Version jetzt gegen nen kleinen Obulus von 2,5$ heruntergeladen werden kann, bzw. warten muss, bis die nächste Version released wird.

Die dazugehörigen news:
Quote:
No$gba Newest-Gaming-Version Downloads
Donate $2.50 (via paypal) and Download newest no$gba version (support the no$gba project)

Why that donation stuff...?
I've had some money saved up when starting to make no$gba in summer 2001, during last some years the money became less and less, so, without some new money, I won't be able to continue to work on no$gba much longer. Now, if less than one of a hundred people would click the donations button - that would probably solve no$gba's monetary problems.

No money no paypal no update?
If you don't have paypal (I know it isn't available in all countries), or don't have the money - sorry - no new update. But wait, the current version will become free for download when the next newer version comes out (next month or so). So please be patient. For now, you can download the next older version (for free) below. And keep in mind, without donations I can't keep working fulltime on no$gba, so it'd be updated less often, and so, paypal donations are a great invention - even for people whom don't have paypal at all Smile

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retroKOffline
Post subject: No$gba v2.6  PostPosted: Dec 18, 2007 - 03:46 PM
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Oh, danke für den Hinweis. Das hab ich voll überlesen.

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endymionOffline
Post subject:   PostPosted: Dec 18, 2007 - 05:32 PM
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Kann mir das vielleicht jemand in groben zügen übersetzen? Mein Englisch ist leider nicht so gut. Embarassed
 
 
 
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MasterPhWOffline
Post subject:   PostPosted: Dec 18, 2007 - 05:42 PM
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Naja, Martin, der Autor von no$gba hat beschlossen, dass er derzeit nicht mehr die neuste Version an jeden rausgibt, sondern nur an die Leute, die 2,50$ spenden (knapp 2 Eus)...
Dies begründet er damit, dass er derzeit ziemlich knapp bei Kasse ist und deshalb jede Unterstützung mehr als nur gebrauvchen kann.
Das bedeutet aber nicht, dass keine neuen Releases mehr kommen, sondern dass die neueste Version veröffentlicht wird, wenn eine neuere Testversion verfügbar ist.

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endymionOffline
Post subject:   PostPosted: Dec 18, 2007 - 05:47 PM
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Ok. Danke.
 
 
 
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Post subject:   PostPosted: Dec 18, 2007 - 06:32 PM







--Beitrag auf Wunsch des Users geloescht!--
 
 
 
   
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AlexOffline
Post subject:   PostPosted: Dec 18, 2007 - 07:37 PM
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Von mir aus kann der das Projekt einstellen.. die emus wurden zu 99,? % immer kostenlos bereit gestellt. Eigentlich ging es in der Emuszene nie richtig ums Geld. Aber das wisst ihr ja.. Wink ich würde gar keine News mehr posten in den es um Geld geht..
 
 
 
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PantheraOffline
17 Post subject:   PostPosted: Dec 18, 2007 - 08:13 PM
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[deleted + banned]
 
 
 
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endymionOffline
Post subject:   PostPosted: Dec 19, 2007 - 05:20 PM
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Ich würde mir darüber nicht so viele gedanken machen. Er sagt ja (nach der zusammenfassung MasterPhW. Danke noch mal) das nicht jeder oder nur bestimmte Leute die Neue version bekommen. Nur viel nützen wird ihm das nicht. Z.B. Magic engine, also der Kostenpflichtigen Emulator für die PC-Engine habe ich schon länger als Vollversion ohne das ich einen Pfennig dafür bezahlt habe. Dafür gibt es Mittel und wege (befor jetzt jemand mit den Finger auf mich Zeigt: Ich glaube wenige in der Emulationsscene sind so ehrlich das sie nur PD Roms laden.)
 
 
 
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endymionOffline
Post subject:   PostPosted: Dec 19, 2007 - 05:29 PM
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Könnte vor lachen. Ich habe die Neue Version schon.
 
 
 
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retroKOffline
Post subject:   PostPosted: Dec 19, 2007 - 05:54 PM
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Ja, du bist der grosse Held. Behalt aber sowas in Zukunft besser für dich.

Wenn ich wirklich ernsthaft DS Spiele emulieren wollte würde ich die paar Cent ohne gross zu zögern bezahlen.

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laformaOffline
Post subject:   PostPosted: Dec 20, 2007 - 01:16 PM
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ich wuerde den fuer so ein kommentar bannen, man muss nicht andere noch ermutigen nach raubkopien ausschau zu halten. einfach nur arm. und erzaehl mir nicht, dass 1,74€ ein loch in deine tasche gerissen haette...
 
 
 
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wervOffline
Post subject:   PostPosted: Dec 20, 2007 - 05:46 PM
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Ich finde man soll die harte und excellente Arbeit von dem Autor des Emulators würdigen. Er möchte einfach daß man etwas für seine Arbeit spendet, weil er knapp bei Kasse ist. Er könnte auch jobben gehen - aber dann hat er weniger Zeit für diesen Emulator. Die nächste Version wird wieder für alle zugänglich sein... Dazu kommt daß man sicherlich nicht ärmer wird wenn man 2.5 Dollar (ca 1,7 Euro) als Würdigung der Arbeit spendiert (ist nicht mal daß man dem Autor ein Glas Cola in nem Lokal ausgibt).

Irgendwie kommen die Kritiken nur von den Leuten, die nie selbst etwas für
die Scene getan haben aber alles haben wollen.
 
 
 
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BlackeyOffline
Post subject:   PostPosted: Dec 21, 2007 - 07:28 PM
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Hey ich muss sagen ,dass ich mit der neue No$gba zufrieden bin note 2- ach ja hier könnt ihr sie runterladen! [links removed] ps:wäre froh wenn mir jemand sagen würde wie mann pokemons auf den nocash tauscht ! Cool
 
 
 
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