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XTaleOffline
Post subject: N64: Rice Video v6.1.0  PostPosted: Feb 24, 2005 - 09:43 PM
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Joined: Jul 04, 2004
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Rice hat wieder eine neue Version seines N64 Grafikplugins veröffentlicht.
Näheres könnt ihr im zugehörigen Emutalk-Thread lesen.


Rice updated his N64 graphics plugin to version 6.1.0
More details in the Emutalk-Thread


Quote:
1. External high resolution texture loading. Read HiRezTexture.txt for further information
2. Texture group dumpping
3. Zelda MM point lighting
4. Software vertex clipper problem fix by not using inline for a few important functions.
Microsoft C++ compiler did a very bad job of optimization before. By converting these inline functions to regular functions, the clipper works with much less glitches now.
5. Some fixes on a few color combiners, including DirectX high-end, opengl 1.2/1.3, opengl 1.4, Nvidia openg register combiner. You may see various improvement on these combiners if you are using them.
6. Various DirectX frame buffer related fixes
7. Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under your emulator folder, not the plugin folder.


 
 
 
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Post subject:   PostPosted: Feb 24, 2005 - 09:45 PM







Quote:
1. External high resolution texture loading. Read HiRezTexture.txt for further information


Der hammer Shocked
 
 
 
   
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XTaleOffline
Post subject:   PostPosted: Feb 24, 2005 - 10:08 PM
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gibts im thread noch bissarl was drüber
 
 
 
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Post subject:   PostPosted: Feb 24, 2005 - 10:24 PM







Ja scheint noch einige Probs zu geben. Ich vermute es kommt demnächst noch ein Fix.

mfg winfy
 
 
 
   
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winfyOffline
Post subject:   PostPosted: Feb 24, 2005 - 10:33 PM
Retroanfänger


Joined: Jan 13, 2005
Posts: 90


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Ich habe es gerade selbst nochmal getestet und für mich läuft es sehr gut und ohne Textureprobleme.

mfg winfy
 
 
 
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retroKOffline
Post subject:   PostPosted: Feb 25, 2005 - 09:28 AM
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Soeben ist v6.1.0b erschienen:
[quote:0fca185969="Rice"]EDIT #1: Rebuild to version 6.1.0b to disable the vertex shader option.
 
 
 
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