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JezzeOffline
Post subject: SNES: bsnes v0.040  PostPosted: Mar 09, 2009 - 10:33 AM
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byuu hat wieder eine neue Version seines SNES Emulators bsnes für Windows und Linux veröffentlicht.



byuu has released a new version of its SNES emulator bsnes for Windows and Linux.

Quote:
Too much to really name. The biggest news is that the entire user interface has been re-written from scratch. It is now far more polished and professional. To name one example; the cheat code editor now has checkboxes in the list to quickly toggle codes on an off, there is now a global hotkey to toggle all cheat codes, and each cheat code can contain multiple individual Game Genie or Pro Action Replay codes, allowing easy grouping of multi-part codes.

You´ll also notice new artwork: a logo created by Derrick Sobodash (note that the logo contest from below is still active — if someone can design a better logo, it can appear in v041), and a new photo-realistic SNES controller graphic by FirebrandX.

I was finally able to utilize MinGW´s profile-guided optimizations, which means this release is approximately ~12% faster than v039.

And emulation itself was even improved(!), such as with Jonas Quinn´s fix for a sprite overflow bug.

There were many other changes as well: Linux users will be happy to see RGB overlay support for the X-Video driver, many will benefit from greatly enhanced warning messages and tooltips throughout the GUI, Windows users will now be able to access the menu without freezing emulation, etc etc.


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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creaothceannOffline
Post subject:   PostPosted: Mar 09, 2009 - 11:31 AM
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Joined: Jun 23, 2005
Posts: 199


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[quote:77c89e9131="byuu"]Now, for the current release, shall we have some fun with Qt? :)

Make a new text document, and name it 'style.qss'. Put it in the same directory as bsnes. Now open it up with Notepad, and add the following:

Code:
#backdrop {
  background: url("background.png");
}

#settings-window {
  background: qlineargradient(x1: 0, y1: 0, x2: 1, y2: 1, stop: 0 #00c0ff, stop: 1 #004060);
}

QListWidget, #settings-window QTreeWidget {
  background: rgba(255, 255, 255, 128);
}


Point the url("") at any image file, it can be an absolute path or relative to the QSS / binary path. Make sure it's a PNG because JPEG is acting screwy. Preferably, size your image to match your desktop resolution, and design it like a Super Gameboy border.

Now run bsnes again :)

Go fullscreen (f11) and toggle off the bars (escape). It works in windowed mode, too, but obviously the image won't scale to fit your window. It is mapped 1:1, which is controlled by Qt and not me. Still, it can be a lot of fun.

I made this in about 30 seconds, but I'm sure you guys could come up with something much more creative:
http://img7.imageshack.us/img7/8297/46201867.jpg
 
 
 
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krysmopompasOffline
Post subject:   PostPosted: Mar 09, 2009 - 01:32 PM
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QT führt zu längeren Ladezeiten und braucht einiges an Speicher.

bsnes_v039.exe 435.200 Bytes
bsnes_v040.exe 3.499.037 Bytes

Beide mit UPX gepackt.
 
 
 
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creaothceannOffline
Post subject:   PostPosted: Mar 09, 2009 - 02:17 PM
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Joined: Jun 23, 2005
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[quote:e8b0b33b63="krysmopompas"]braucht einiges an Speicher.
Eben getestet: bsnes mit ToP benötigt weniger als 40 MB RAM.

Mit 256 MB oder mehr sollte das nicht bemerkbar sein. Wink
 
 
 
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Johann11
Post subject:   PostPosted: Mar 09, 2009 - 05:21 PM
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Aber mit UPX ungepackt ist bsnes.exe 10 Mb groß!
 
 
 
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creaothceannOffline
Post subject:   PostPosted: Mar 09, 2009 - 06:04 PM
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[quote:a077ffbea2="Johann11"]Aber mit UPX ungepackt ist bsnes.exe 10 MB groß!
Ja und? Da würde halt das downloaden ein paar Sekunden länger dauern, ansonsten war's das aber auch.

Viel wichtiger ist doch, was das Programm an Arbeitsspeicher anfordert. Und SNES-Emulatoren sind da nicht so bedürftig.
 
 
 
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Falcone
Post subject:   PostPosted: Mar 09, 2009 - 07:08 PM
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Location: überall und nirgends
Nochmal: wenn mit UPX gepackt, muss zur Laufzeit das ganze Executable in den Speicher geladen und entpackt werden. Wenn ungepackt, können auch nur einzelne Codeteile davon in den Speicher geladen und ausgeführt werden.

Englisch? Gerne.
 
 
 
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JezzeOffline
Post subject:   PostPosted: Mar 09, 2009 - 07:13 PM
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Wer sich heute noch über zu hohen Speicherverbrauch beschert, sei es Festplatte oder Hauptspeicher, hat eindeutig zu wenig.

Speicher verschwenden, Laufzeit optimieren. Wink

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krysmopompasOffline
Post subject:   PostPosted: Mar 09, 2009 - 11:06 PM
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Es ist keine Frage der nicht vorhandenen Resourcen, sondern eine Frage der Schönheit. Und es ist nicht schön, wenn das eigentliche Programm 500kB braucht, die mitgelieferte Grafikbibliothek aber 3MB. Das ist halt der Preis dieser sehr umfangreichen plattformübergreifenden Bibliothek.

Ein wirklicher Nachteil von QT ist der langsame Programmstart.
 


Last edited by krysmopompas on Mar 10, 2009 - 12:09 AM; edited 2 times in total 
 
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JezzeOffline
Post subject:   PostPosted: Mar 09, 2009 - 11:27 PM
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Der Begriff "langsam" ist ja immer sehr subjektiv zu beurteile. Wenn du sagst, dass der Programmstart bei dir langsam ist, stell ich mir mehrere Sekunden vor. Ist dem wirklich so?

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krysmopompasOffline
Post subject:   PostPosted: Mar 10, 2009 - 12:08 AM
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Wenn bsnes bereits einmal geladen wurde und alles im Cache ist, braucht es immer noch etwas über 1s. Verglichen mit z.B. ZSNES ist das sehr lang.
 
 
 
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