Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
retroKOffline
Post subject: SNEeSe v0.841  PostPosted: Jun 22, 2005 - 01:11 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.083

Location: Frankfurt a.M.
Status: Offline

Es ist mal wieder eine neue Version des SNES Emulators SNEeSe erschienen. SNEeSe ist erhältlich für Windows, DOS und Linux.


A new version of SNEeSe has been released for Dos, Windows and Linux.


Quote:
Sound: Fixed a flaw in the order of operations in sample volume multiplication, causing a slight improvement in sound accuracy
SPC700: Fixed a bug in the MUL YA opcode which caused it to not update flags
SPC700: Fixed a bug in the POP PSW which caused the direct page base address to not be updated
Render: Corrected handling of writes to BG offset registers and mode 7 matrix registers, thanks to anomie for research
Sound: Improved timing accuracy of direct envelope height setting mode
SPC700: Corrected POP PSW to allow changing of B flag, and PUSH PSW to reflect its current state
SPC700: Corrected a bug in updating of H flag by SBC, and some bugs in updating of flags in ADDW and SUBW, and potentially in INCW and DECW; thanks to Overload for some of the related research
Sound: Fixed a bug which caused attack rate 15 to be far too slow
Sound: Fixed bugs in sustain and release which could cause ENVX to underflow
Source: Fixed some issues in the source which caused problems building on Linux, thanks to Jonathan Gevaryahu for pointing this out




Related links:

[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]


_________________
Alderaan shot first! 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024