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retroKOffline
Post subject: OpenGoal 0.1.43  PostPosted: Oct 04, 2023 - 03:41 PM
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Joined: Jul 04, 2004
Posts: 12.052

Location: Frankfurt a.M.
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OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.


OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.

Quote:
0.1.43
  • fix eco pickup time bug by @ManDude in #3056
0.1.42
  • [gltf export] Export TIE wind models by @water111 in #2960
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2926
  • entity-debug: Show path and volume data. by @LuminarLight in #2942
  • Update subtitle_en-US.json by @atylmo in #2763
  • g/j2: Some more work on the SQL editor - dump and seed light data by @xTVaser in #2954
  • decomp: handle dumping jak 2 VAG file assets by @xTVaser in #2969
  • jak2: add frame rate option to graphics menu by @Hat-Kid in #2962
  • [jak2] Fix hover-formation decomp by @water111 in #2971
  • [jak1] Fix duplicated tie extract by @water111 in #2972
  • g/j2: Start adding game options to jak 2's menu by @xTVaser in #2968
  • Save entities to JSON, and make custom level building a little faster by @water111 in #2973
  • jak2: macro detection for launch-particles and seconds-per-frame, add og:preserve-this comments for manual patches by @Hat-Kid in #2974
  • g/j2: revert signature changes to cam-setting-data, fix camera regressions by @xTVaser in #2975
  • [jak 2] Export the collision mesh by @water111 in #2977
  • g/j1: resolve memory leak around display/input dynamic strings from C++ by @xTVaser in #2979
  • CI: Periodic Controller Database Update by @OpenGOALBot in #2980
  • Polish translation for Jak 1 by @rafalekkB in #2961
  • CI: check for removed goal_src code that we want or need to perserve by @xTVaser in #2987
  • [jak2] placeholder subtitle files by @ManDude in #2986
  • [decompiler] decomp jak2 static-attack-info by @ManDude in #2992
  • [jak2] fix task-arrow-spawn decomp by @ManDude in #2995
  • gsrc: add more og:preserve-this comments by @Hat-Kid in #2996
  • g/j2: Implement speedrunner mode in jak 2 by @xTVaser in #2976
  • Update game_base_text_pl-PL.json by @rafalekkB in #2997
  • jak2: fix metalkor regression by @Hat-Kid in #2999
  • goalc: add macro-expand form by @Hat-Kid in #3000
  • ci: separate lint checks into a required and optional workflow by @xTVaser in #3002
  • [jak2] ckernel: implement loado and load_and_link by @Hat-Kid in #3005
  • decomp: fix some enemy decomp by @Hat-Kid in #3008
  • [opengoal] make none a child of object by @ManDude in #3001
  • [jak2] fully implement collide mesh renderer by @ManDude in #3010
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3006
  • improve decomp of state handlers and art groups by @ManDude in #3014
  • g/j2: speed up level-select menu scrolling by @xTVaser in #3013
  • [jak2] also allow analog for play select fast scroll by @ManDude in #3015
  • g/j2: Fill out game options menu by @xTVaser in #3003
  • scripts: remove unused code_retention script code by @xTVaser in #3019
  • New Crowdin updates by @xTVaser in #3025
  • fix (font-flags left) name + fix right flag not reflecting in debug text box by @ManDude in #3020
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3028
  • [compiler] fix compile_condition not attempting macro expansion by @ManDude in #3030
  • decompiler: obj -> this, set-time! and time-elapsed? macros by @Hat-Kid in #3026
  • [decompiler] do not use time-elapsed? on unsigned comps by @ManDude in #3031
  • misc low hanging fruit fixes by @ManDude in #3034
  • Jak 2 controller LED implementation by @ManDude in #3035
  • [jak2] un-mips2c draw-string by @ManDude in #3040
  • Remove dupe line in discord-rpc .clang-format by @dallmeyer in #3039
  • [decompiler] Handle find-parent-method by @water111 in #3018
  • [jak2] scalable debug font + fix debug menu widescreen bugs by @ManDude in #3044
  • fix draw-string-xy-scaled cropping by @dallmeyer in #3041
  • [jak2] fully implement *user* by @ManDude in #3046
  • Bump actions/checkout from 3 to 4 by @dependabot in #3047
  • g/j2: don't force auto-save on in jak 2 when starting a speedrun by @xTVaser in #3048


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