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Post subject: Amiga: WinUAE v1.0 WIP
Posted: Apr 17, 2005 - 11:33 PM
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Ex-Member
Joined: Feb 28, 2005
Posts: 3.561
Location: überall und nirgends
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Toni Wilen´s Über-Amiga-Emulator WinUAE steht kurz vor seinem Release 1.0. Das Changelog steht wie immer im erweiterten Text.
WinUAE 1.0 (17.04.2005) WIP changelog
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Bug fixes:
- Fullscreen resolution reset if selected display mode´s height was larger than width
- Sprite emulation improvements (Battle Squadron missing high score character and Bubba´n´Stix background mountains)
- Directory filesystem file/directory datestamp modification if file/directory´s protection flags or comment was modified (broke in 0.9.92)
- Picasso96 RAM autoconfig area memory size error (16M or larger was always marked as 8M)
- proper AmigaForever ROM path autodetection
- AMOS filesystem freeze (workaround only, proper fix unknown)
- Kickstart 1.2 was not autodetected (wrong CRC32)
- improved JIT direct access memory area allocation (fixes JIT direct mode problems with some Pentium 4 or NForce 3/4 boards)
- In some cases all priority-levels were changed to "Above Normal"
- bsdsocket crash fix
- Fixed swapped audio channels
- Picasso96 compatibility problem with Directory Opus 4.12
- Random crash fixed while using external drive sounds or while loading new configuration on the fly
- Emulation fixes (Shinobi, Double Dragon 2.., broke in 0.9.91)
New features:
- Catweasel Windows driver support, MK1/MK3/MK4 supported (MK4 direct floppy support and Amiga mouse support coming later)
- Nero Burning ROM ASPI is automatically used if Nero is installed (better compatibility than Adaptec ASPI)
- Arcadia (Amiga 500 based Arcade system) game support
- Disk swapper-panel improved (path edit box and history added)
- bsdsocket emulation does not ask for internet connection if requested address is localhost
- Emulation improvements (some Digital´s demos, demo Tenebra partially fixed, game Sci-fi graphics corruption, Battle Squadron highscores, Bubba´n´Stix background etc..)
- Sound sample ripper
- Improved debugger
and more..
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DSP
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Post subject:
Posted: Apr 18, 2005 - 10:54 PM
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Retrohling
Joined: Jul 31, 2004
Posts: 7
Status: Offline
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Super News !!!!!
gleich mal Testen.
P.S.
Ups die ist ja noch gar nicht draussen. |
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