Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
>pYRo 
We have 378 guests and 1 member online

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Rommaster
21 Post subject: Model 2 Emulation  PostPosted: Dec 15, 2008 - 02:08 PM
Retromeister


Joined: Apr 13, 2006
Posts: 1.299


So um das leidige Thema Model 2 Emulation mal ein wenig einzugrenzen, habe ich mich mal hingesetzt und alle Games, die Nebula Model 2 emuliert, durchgetestet.

http://videogame-classics.de/aep/NVDATA.rar

Dies ist ein Archiv, welches die NV-Ram aller Nebula Model 2 Games enthält. Einfach ins Hauptverzeichniss des Emus entpacken und alle ! vom Emu unterstützten Games starten ohne Fehlermeldung oder Basteleien.

Und ja, alle vom Emu unterstützten Games laufen, abgesehen von einigen Grafikfehlern bei Over Rev, ohne Probleme.
 
 
 
 View user's profile ICQ Number 
Reply with quote Back to top
Falcone
Post subject: Model 2 Emulation  PostPosted: Dec 15, 2008 - 02:20 PM
Ex-Member


Joined: Feb 28, 2005
Posts: 3.561

Location: überall und nirgends
Tja so sindse die Sachsen... alle 'furchtbar' nett *g* Grazie.
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
CKeichelOffline
Post subject: Model 2 Emulation  PostPosted: Dec 15, 2008 - 05:23 PM
Retrogott


Joined: Dec 19, 2004
Posts: 2.666


Status: Offline
Interessehalber, wie hast Du die Gunkalibrierung bei "Behind Enemy Lines" hinbekommen? Ich habs gestern probiert, bei mir klappte es nicht.

Ich hatte das Problem, dass Model2 die Triggertaste der zweiten Gun nicht erkannte, egal auf welche Taste ich sie legte.

_________________
Das ist alles nicht schlimm - Das wird alles noch schlimmer
Großstadtgeflüster in Weine nicht mein Kind 
 
 
 View user's profile  
Reply with quote Back to top
Retrofan68Offline
Post subject: Model 2 Emulation  PostPosted: Dec 15, 2008 - 06:44 PM
Banned


Joined: Dec 05, 2008
Posts: 158


Status: Offline
Hallo
Ja das würde ich auch so gerne wissen den auch ich kann es nicht einstellen egal welche Taste ich dafür belege.
Man hört es schiessen aber es kommt kein Feuer sozusagen.

Ansonsten danke für das Testen..

Grüsse an alle
Claudia
 
 
 
 View user's profile  
Reply with quote Back to top
krysmopompasOffline
Post subject:   PostPosted: May 10, 2010 - 07:36 PM
Retrogott


Joined: Jun 19, 2008
Posts: 2.094


Status: Offline
Für den Model 2 Emulator sind ein paar neue Features in Arbeit:

Eine Google Translation des Forums:
Quote:

- True widescreen: This means that games like Sega Rally or Daytona USA can be configured for a 16:9 resolution without distorting the 3D geometry. 2D graphics if they are adjusted to widescreen. Remember that Model 2 does not allow widescreen video format and this is a unique improvement thanks to emulation.

- Support for custom textures: The novelty of the new more powerful version is the option to change all the textures of the games Incredible! Now we can improve the visual appearance of the games.

- Support for tricks: I can not give many details because I still have not tried it, but a powerful engine of tricks will be available allowing you to make profound changes in the games. (mehr als nur Cheats)


Daytona HD Mods sind möglich Smile



Quote:
30 / 01 / 2009: Fixed a problem that caused unenforceable cutting edges of the textures with transparency in using the automip = 1 (car Crystals in Daytona USA, facial features in Dead or Alive ...)
30 / 01 / 2009: Arregladadas some textures that were highly pixelated.
30 / 01 / 2009: Pixel Shader simplified, now requires half the power of reading textures in the graphics card.
08 / 02 / 2009: Fixed an error sound House of the Dead.
14 / 02 / 2 009: Fixed the audio of Virtua Fighter 2 that said "One Fight"
02 / 03 / 2009: Corrected the aquatic stage of Dural in Virtua Fighter 2.
02 / 03 / 2009: Added set "Sega Touring Car Championship (Euro)"
31 / 10 / 2009: Added the set "Sonic The Fighters"
06 / 11 / 2009: Fixed a bug with the layer of tiles in Virtual On ( Explanation )
10 / 01 / 2010: partly rewritten the code for the SCSP. Now listen more closely.
21 / 02 / 2010: Fixed some incompatibility issues with ATI graphics cards.
21 / 02 / 2010: Fixed some audio problems in Windows 7.
08 / 05 / 2010: Added support for 16:9 video format in some games.
08 / 05 / 2010: Added support for custom textures.
08 / 05 / 2010: Added support for tricks (LUA)


Quote:
Is just an Lua script language.

What does the emulator is executing a piece of the script Every frame, So You Can peek and modify the memory game, patch the rom, etc ... But to make a new track, you'll Need to create new objects in 3D the object roms, add code to the game, add textures, create heightmaps for the DSPs ... It's not possible.

The scripts Things Can Also draw on screen, for example, the scanlines are just a texture with the lines, with Different Transparency. Just load another one and you-can change the effect.

There are script Functions That are Executed Before and After drawing drawing, so you-can alter the way a frame is drawn by Modifying the model2 areas (for example, remove part of the tilemaps, make them stretch, change texts ...) But, you can not access the 3D polygon renderer (well Actually You Can, But It's as complex remove Requires access it the same way the model2 hw does, Creating the display list).


http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.speksnk.org%2Fforo%2Fviewtopic.php%3Ff%3D50%26t%3D70072%26start%3D130&sl=es&tl=en
 
 
 
 View user's profile  
Reply with quote Back to top
MasterPhWOffline
Post subject:   PostPosted: May 10, 2010 - 10:23 PM
News Scout


Joined: Jul 06, 2004
Posts: 1.919

Location: W-Live
Status: Offline
High Res Texture Replacement... wie beim N64! Genital!

_________________
Willst du mehr von, über oder mit mir lesen, besuche mich auf


 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
CKeichelOffline
Post subject:   PostPosted: May 10, 2010 - 10:42 PM
Retrogott


Joined: Dec 19, 2004
Posts: 2.666


Status: Offline
Nice, ich bin gespannt. Daytona ist immer noch einer meiner Lieblings Arcade Racer.

_________________
Das ist alles nicht schlimm - Das wird alles noch schlimmer
Großstadtgeflüster in Weine nicht mein Kind 
 
 
 View user's profile  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024