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PC: dgVoodoo 2 v2.78
AEP Emulation Page - Emulation News Foren-Übersicht
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retroK
Titel:
dgVoodoo 2 v2.78
Verfasst am:
11.01.2022, 13:39 Uhr
Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.008
Wohnort: Frankfurt a.M.
Status: Offline
dgVoodoo 2
ist ein freier Wrapper für alte Grafikschnittstellen für Windows Vista/7/8/10.
dgVoodoo 2
is a free wrapper for old graphics API's for Windows Vista/7/8/10.
Zitat:
D3D8/9 fixes
Implementing D3D9 API extensions for alpha-to-coverage and supersampling (nvidia/ATI)
Supersampling needs at least FL10.1
A bug in software buffer usage is fixed for software vertex processing (Everquest 1999)
D3D fixes
Removing support for colorkey blending with GF virtual cards (Interact Play)
Fixing a D3D alpha transparency bug (Interact Play)
Glide fixes:
Fixing minor bugs in handling Glide LFB access (without PCI emulation) (XA demo)
Fixing background threaded D3D12 Glide LFB access with PCI emulation (XA demo)
Image presentation changes
DX frame presentation optimization for performance
Other general optimization of presentation shaders
Emulated cursor appeared at wrong place with integer scaling, fixed
Fixes for AMD
A workaround-fix for clearing integer format RTV's through AMD D3D11 drivers (ClearRenderTargetView) (issue introduced with v2.74)
Adapting the DX shader code generator to handle AMD's DXBC parser limitation (no-sat on indexed temporary) (crash with TruForm, HD7850)
Backend fixes
A DX Draw bug fixed in the D3D12 backend
Fixing a D3D11 sampler cache and sampler update bug (BF 1942, scene demo 604)
Fixing a D3D12 sampler table update bug
Fixing a bug in the DX code generator (crash with adaptive TruForm, HD7850)
Changes for generating a bit more optimized code in FF vs code generator
Fixing a DDraw blitter bug (Des Blood 4)
Now all dynamic resolutions can have an integer scaling parameter, it can be useful for achieving manual supersampled rendering
Improving GDI hooking (MCI video player) (Age Of Empires 2)
Some new Debug Layer messages
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