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retroKOffline
Post subject: Remakes_VMs: Vavoom v1.26  PostPosted: Feb 10, 2008 - 09:42 PM
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Joined: Jul 04, 2004
Posts: 12.041

Location: Frankfurt a.M.
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Vavoom ist ein Port basierend auf dem Sourcecode von Doom, Heretic, Hexen und ein wenig von Quake. Unterstützte Platformen sind DOS, Windows und Linux. Vor ein paar Wochen ist eine neue Version erschienen.

Wenn ihr das mal ausprobieren wollt könnt ihr euch z.B. die Shareware Version von Doom auf Q-Marines DOOM WADs Dat Projekt Seite herunterladen.



Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. Supported platforms are DOS, Windows and Linux. A new version has been released a few weeks ago.

You can find some shareware versions of Doom and other ID games at Q-Marines DOOM WADs Dat project page.

Quote:
Version 1.26 has been released. Here´s list of changes in this version:

- Rewrote most of the menu system, added very basic support for mouse.
- Implemented support for FON1 and FON2 format fonts, coloured text, FONTDEFS and TEXTCOLO scripts.
- Use glBSP to build nodes internally (if needed). Building of GWA files is now optional.
- Implemented support for ACS HUD messages.
- Added support for additive translucency.
- Added stealth Doom monsters.
- Implemented support for camera textures.
- Implemented support for ambient sounds defined in SNDINFO using $ambient command.
- Added support for swimable Boom water.
- Implemented support for padding, scaling, rotating and aligning sector floors and ceilings.
- Implemented particle fountains and sparks.
- Implemented support for monster patrol points.
- Added support for TITLEMAP.
- Initial DECORATE support. Old style decorations, projectiles and pickups work fine, support for actor definitions is very limited, many simple objects will work but anything more complex won´t.
- Implemented support for custom player colours.
- Implemented support for many (around 25) line specials.
- Implemented most of the missing ACS commands.
- Implemented scripted marines.
- Fixed many bugs, other small things.


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Kojiro_SOffline
Post subject: RE: PC: Vavoom v1.26  PostPosted: Feb 11, 2008 - 04:09 AM
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Joined: Nov 12, 2006
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Location: La Cruz, Chile
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Mmm... I might give this a try, though I'm quite happy with Doomsday Engine.
 
 
 
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retroKOffline
Post subject: Re: RE: PC: Vavoom v1.26  PostPosted: Feb 11, 2008 - 01:31 PM
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[quote:e1e35a5a23="Kojiro_S"]Mmm... I might give this a try, though I'm quite happy with Doomsday Engine.

Please report your findings here. I am also curious of how it perfoms against Doomsday...

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