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Author Message
Q-MarineOffline
Post subject: MAME(32) v0.96u4  PostPosted: May 31, 2005 - 07:06 AM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline

MAME wurde wieder aktualisiert, die Änderungen seit Version 0.96u3 findet ihr im erweiterten Text, den Souce bei Mamedev.


MAME has been updated again, you can get the source at Mamedev.


0.96u4
------


MAMETesters Bugs Fixed
----------------------
peggle096u2gre
exidyc096u3gre
spiders096u3red
renegade096u2gre



Source Changes
--------------
Added 4 different crosshair styles to differentiate different players´
crosshairs. [Aaron Giles]

Rewrote vidhrdw/wecleman.c to make the code more readable. [Aaron Giles]

Fixed game reset in galaxian due to running out of timers. [Aaron Giles]

Added thrash protection emulation to the NVRAM in coolpool.c. [Aaron Giles]

Improved Windows-specific memory debugging to track file/line numbers for
allocations. This required a couple of changes to the core makefile.
[Aaron Giles]

Fixed remaining memory leaks in the new debugger code, and one in the
artwork system. [Aaron Giles]

Cleaned up several video drivers that were using non-auto memory allocation
functions for bitmaps and memory. [Aaron Giles]

Rewrote the RF5C68 sound emulator from the specs, improving sound in the
System 18 games. [Aaron Giles]

Replaced some logerror()/exit(), printf()/exit() and fprintf()/exit()
combinations against an osd_die() call. [Firewave]

Added logerror and memdump commands to the new debugger. [Nathan Woods]

In the PowerPC core, implemented the SMI input line, and added a placeholder
for the TLBISYNC input line (doesn´t do anything yet). Also implemented the
TBU special variable on the 603. [Nathan Woods]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Bishi Bashi Championship [David Haywood]



Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]


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