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MasterPhWOffline
Post subject: PS2: PCSX2 beta 872  PostPosted: Apr 01, 2009 - 09:36 AM
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Joined: Jul 06, 2004
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Vom Playstation 2 Emulators PCSX2 wurde eine neue offizielle Beta veröffentlicht.



The Playstation 2 Emulators PCSX2has been updated.
Thanks to 1emulation for the News!

Quote:
Pcsx2 beta 872
Changelog:
- Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem)
- Included Nneeve´s recent fixes to DIV / DIVU instructions, regarding MIPS
specific behavior in div by 0and div by -1 scenarios.
- Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn´t crash with it enabled
anymore.
- Set Flush to Zero for FPU and VU back to on. Let´s see how long it lasts this time
- Removed the FFX hack from pcsx2! It´s still toggled in the GS plugins, the
correct behaviour is having it always on.
- usual code cleanups and optimizations

Also new versions of plugins.
Particularly, lilypad introduces a new, experimental multitap support and improve the savestates handling, while gsdx solves a few very old and annoying bugs (like the ones in persona...)

Be sure to check them up and report any eventual problems.


Related links:
[ PS2 Emus ][ PS2 Plug-Ins ]

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Falcone
Post subject: PS2: PCSX2 beta 872  PostPosted: Apr 01, 2009 - 10:18 AM
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Joined: Feb 28, 2005
Posts: 3.561

Location: überall und nirgends
[quote:fefffec4d0="http://code.google.com/p/pcsx2/source/list"]r876 wxGui branch: Merged with trunk (2 weeks of changes!)

Scheint so als ob noch mehr Emus auf plattformunabhängige GUI-Frameworks setzen, schön!
 
 
 
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NexXxus86Offline
Post subject:   PostPosted: Apr 01, 2009 - 11:08 AM
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Joined: Apr 20, 2007
Posts: 388


Status: Offline
Zugleich gibt es schon die nächste Beta mit folgenden Changes:

Quote:

* The new MicroVU recompilers are finished, multithreading works, gives a about 80% Speedboost on quadcores and 40% on dualcores.
* Experimental Cuda Support for the MicroVU recs, gives a huge Speedup.
* Highres and Detail texture support in GSdx
* Antialiasing support in GSdx's DX10 Mode
* More Speed for GS intense games.



ach, welchen Tag haben wir eigentlich heute? Very Happy
 
 
 
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Falcone
Post subject:   PostPosted: Apr 01, 2009 - 11:20 AM
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Joined: Feb 28, 2005
Posts: 3.561

Location: überall und nirgends
Jaja Wink ...der Tag an dem Conny Kramer... nee falscher Film. Äeeehhprill.... AEP gibts heute schon fast so lange wie streen Laughing
 
 
 
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JezzeOffline
Post subject:   PostPosted: Apr 01, 2009 - 11:41 AM
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Joined: Oct 30, 2004
Posts: 5.751


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Was und keine Verbesserung für Single Core Prozessoren? Sad

Laughing

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