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JezzeOffline
Post subject: Arcade: MAME/32 v0.99u1  PostPosted: Aug 11, 2005 - 10:01 AM
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Joined: Oct 30, 2004
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Das MAMEdev Team hat es wieder einmal geschafft, ein neues Update für den aktuellen MAME Source ist verfügbar. MAME32 wurde bereits aktualisiert.

Die Change Log findet ihr wie immer im erweiterten Text.


The MAMEdev team did it again, a new update for the latest MAME source is available. MAME32 has been already updated.


Quote:
0.99u1


MAMETesters Bugs Fixed

medlanes061gre [MASH]


Source Changes

Undid a hack that was accidentally left in the MCR games in the last release. [Aaron Giles]

Fixed bug in spiders that caused bad video in cocktail mode. [Hans Andersson]

Fixed several problems in the H8/3002 core. Improves sound in Namco System 12 and ND-1. [cync]

Fixed sound banking in Go Go! Mile Smile. [Pierpaolo Prazzoli]

Major improvement to the YMF271 sound core: [Ville Linde]
  • Fixed timer A calculation
  • Fixed note pitch calculation
  • Added envelope generator
  • Added stereo panning and fixed other volume calculations
  • Added FM sound generation

    Fixed crash in mystwarr games. [R. Belmont]

    Figured out encryption key for Graplop (set 2). [MASH]

    Rewrote the configuration reader/writer code to be more generic and easier for other subsystems to plug into. This necessitated a rewrite of the way the existing code reads config data. As a result, your game.cfg files will be invalid after this update. Your default.cfg and existing controller-specific .cfg files should work fine. [Aaron Giles]

    Fixed all the mystwarr.c games so they pass their service mode mask ROM tests, with the exception of Metamorphic Force (it gets hung up on the road generator ("LVC") test for some reason). [R. Belmont]

    Fixed Monster Bash (2-board version) so it works now, though the graphics are still not perfect. [David Haywood, MASH]

    Turned off -fomit-frame-pointer in optimized builds. It was leading to crashes when used with setjmp/longjmp on Windows builds. [Aaron Giles]

    Fixed tilemap priorities and sprites in Flying Tiger. [Pierpaolo Prazzoli]

    Added green overlay to Meadows Lanes. [MASH]

    Various improvements to the simple Deco 156 games: [David Haywood]
  • Modified video code to use the functions in deco16ic.c
  • Changed Osman to default to 3 buttons as per Guru´s eeprom dump

    Namco System 22 update: [R. Belmont]
  • Hooked up MCU/CPU communications properly
  • The MCU now reads the controls in Prop Cycle, Alpine Racer, and Cyber Cycles
  • Sound effects and music are now present in all Super System 22 games


    New games added or promoted from NOT_WORKING status
    Lotto Fun 2 [Aaron Giles]
    Pit Boss [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
    Trivia ? Whiz [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
    Tic Tac Trivia [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
    Phraze Craze [Tomasz Slanina, Pierpaolo Prazzoli, Nicola Salmoria]
    Top Gunner [Mathis Rosenhauer]


    New clones added
    Omni [Pierpaolo Prazzoli]




  • Related links:

    [ Arcade Multi Emus ][ Arcade Single Emus ]


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    JezzeOffline
    Post subject:   PostPosted: Aug 11, 2005 - 10:03 AM
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    Joined: Oct 30, 2004
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    Sorry an den Anonymous, der diese News auch eingereicht hatte. Du warst ein klein wenig zu spät, ich hatte schon mit dem Schreiben begonnen. Wink

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    BlobyOffline
    Post subject:   PostPosted: Aug 11, 2005 - 01:09 PM
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    Joined: Jul 15, 2004
    Posts: 103


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    Schade das es kein Download dazu ohne Anmeldung gibt! :/
     
     
     
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    XTaleOffline
    Post subject:   PostPosted: Aug 11, 2005 - 02:59 PM
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    Joined: Jul 04, 2004
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    nimm unseren den ich gerade am hochladen bin
     
     
     
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