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Predator82Offline
Post subject: SNES: Snes9x v1.53  PostPosted: Apr 27, 2011 - 11:45 AM
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Joined: Apr 14, 2007
Posts: 1.764

Location: Aephausen
Status: Offline

Eine neue offizielle Version von Snes9x ist erschienen. Die Ankündigung im Snes9x Forum: Snes9x is still alive



A new official version of Snes9x has been released. See the release thread at the Snes9x forum: Snes9x is still alive

Quote:
Snes9x 1.53
- Rebuilt IRQ handling. (zones)
- Improved overall timings, now Snes9x can handle events in
a opcode a little. (zones)
- Improved screen interlace and sprite interlace supports. (OV2, zones)
- Fixed Hi-Res pixel plotter. (BearOso, zones, OV2)
- Fixed C4 for Mega Man X2´s "weapon get" screen. (Jonas Quinn)
- Fixed Super Buster Bros. graphics after reset. (Jonas Quinn)
- Improved SA-1 support. (zones)
- Added SA-1 CC2 support. (Jonas Quinn, byuu)
- Fixed SA-1 NMI override mode. (zones)
- Fixed Dual Orb 2 sound glitch. (byuu)
- New APU timing hack, fixes various games that exhibit
problems with Blargg´s SNES_SPC library. (OV2)
- Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2)
- Fixed movie snapshot unfreeze inconsistency. (gocha)
- Faster config file saving. (OV2)
- Fixed BlockInvalidVRAMAccess config file option.
(windows port, unix port and gtk legacy config) (Jonas Quinn)
- Remove POSIX dup and access calls, and rename qword to
fix compilation with Cell SDK. (BearOso)
- Fixed PS3 version save state crash by using heap
allocation for soundsnapshot. (danieldematteis)
- Fixed crash relating to double-closed descriptor. (BearOso)
- Removed CPUShutdown speedhack, DisableHDMA and
DisableIRQ options. (zones)
- Removed remaining outdated asm code. (zones)
- JMA 64 bit support. (kode54, Nach, friedrich.goepel)
- GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones)
- GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2)
- Win32: Full unicode support. (OV2)
- Win32: Restored OpenGL mode. (OV2)
- Win32: x64 version. (OV2)
- Win32: HLSL shader support. (mudlord)
- Win32: Win7 jumplist synchronizes with recent roms list. (OV2)
- Win32: Updated menu structure. (OV2)
- Win32: Drag&Drop support for ROMs. (gocha, OV2)
- Win32: Reworked movie-recording with size selection. (gocha, OV2)
- Win32: Restored SPC save option. (OV2)
- Win32: Fixed vsync in DirectDraw. (OV2)
- Win32: Improved window position saving. (OV2)
- Win32: Restored compile with DEBUGGER. (gocha)
- Win32: Fixed various edge-case errors and/or possible
leaks. (Brian Friesen)
- Win32: Config file option to always center image. (OV2)
- Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha)
- Win32: Added and fixed Autofire for D-pad. (gocha)
- Win32: Fixed aggressive soundsync wait. (OV2)
- Win32: Added window size presets. (OV2)
- Mac : Added pause and frame advance functions. (zones)
- Mac : Now you can choose any folder for saving files. (zones)
- Mac : Updated Music Box (mostly internally). (zones)
- Mac : Fixed gliches in open/save dialogs on 10.6. (zones)
- Mac : Fixed display configuration in windowed mode. (zones)
- Unix : Fixed segfault and hang-up with -DNOSOUND. (zones)
- GTK+ : Added ability to set specific folders for SRAM,
patches, snapshots, etc. (BearOso)
- GTK+ : Fixed many permissions issues with config folders. (BearOso)
- GTK+ : Updated compatibility with latest GTK+ and
GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso)
- GTK+ : Updated software output to use cairo and added the
ability to use bilinear-filtering with it. (BearOso)
- GTK+ : Fixed issues where cheats wouldn´t stay enabled. (BearOso)
- GTK+ : Fixed focus issue when there is no window manager. (BearOso)
- GTK+ : Fixed X Visual incompatibilities and expose
problems in the Xv and OpenGL outputs. (BearOso)
- GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso)
- GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso)
- GTK+ : Added a visual indication of the expected video
refresh rate for the currently selected sound input rate. (BearOso)


Here is an incomplete list of games that have been fixed/improved in 1.53:

Battle Blaze (glitched title screen)
Brutal - Paws of Fury (interlacing artifacts)
Earthworm Jim 2 (freeze on start)
F1 Grand Prix (flickering in-game HUD)
Lion King (freeze on start, works after reset)
Ms Pacman (black screen on rom load)
Mutant Chronicles - Doom Troopers (freeze on start)
NBA Hang Time (freeze on start)
Primal Rage (freeze on start)
Robocop 3 (black screen on game start)
SD Gundam G-Next (garbled scenario map pictures)
Secret of Mana (mode7 flicker)
Sink or Swim (display corruption on scrolling)
Super Buster Bros 1.0 (garbled graphics after reset)
The King of Dragons (no sound effects)
The Mask (black screen on rom load)


Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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TeralonOffline
Post subject: SNES: Snes9x v1.53  PostPosted: Apr 27, 2011 - 11:49 AM
Retroanfänger


Joined: Feb 07, 2011
Posts: 61

Location: Berlin
Status: Offline
Schön! Aber wann wird von ZSNES endlich eine neue Version veröffentlicht... Sad
 
 
 
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RagnarokOffline
Post subject: Re: SNES: Snes9x v1.53  PostPosted: Apr 28, 2011 - 11:45 AM
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Joined: Dec 12, 2006
Posts: 5.397

Location: 기정동
Status: Offline
[quote:dbb6364c06="Teralon"]Schön! Aber wann wird von ZSNES endlich eine neue Version veröffentlicht... Sad

Laughing

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krysmopompasOffline
Post subject:   PostPosted: Apr 28, 2011 - 12:08 PM
Retrogott


Joined: Jun 19, 2008
Posts: 2.094


Status: Offline
byuu über den Release:

Quote:

Speed deltas to bsnes do not look so good, however.

Snes9x v1.43 -> 375% faster
Snes9x v1.52 -> 260% faster
Snes9x v1.53 -> 95% faster

http://board.byuu.org/viewtopic.php?f=8&t=1583

Snes9x ist momentan nur noch doppelt so schnell wie bsnes - deshalb haben die Konsolenports das neue IRQ System nicht übernommen.

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