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Post subject: ODAMEX v0.5.3  PostPosted: Jun 26, 2011 - 08:58 PM
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Joined: Jul 04, 2004
Posts: 10721

Location: Frankfurt a.M.
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ODAMEX ist ein modifizierter Doom Source-Port für Windows, Mac, Linux und FreeBSD.

ODAMEX is a modified Doom source port available for Windows, Mac, Linux and FreeBSD.

Odamex 0.5.3 (r2284)

Odamex 0.5.3 was released on June 24th, 2011.
  • Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
  • Restored dead player´s view following the actor who killed them.

Bug Fixes
  • Sometimes players would make a death scream when switching to spectate. Fixed.
  • Some video modes were duplicated under video mode options. Fixed.
  • Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
  • Fixed trash information spamming the console when launching odamex from odalaunch under linux.
  • Players would play the ´oomph´ sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
  • Player death scream wouldn´t be audible if the player respawned instantaneously. Fixed.
  • Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
  • Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
  • Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
  • Display names should only target living players. Fixed.
  • -fork would crash. Fixed.

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