Eine neue Version des auf 1964 basierende Nintendo 64 Emulator 1964mod ist erschienen.
The 1964 derivate 1964mod has been updated.
Zitat: Core Changes & Fixes:
Core:
Correct cheatcode internal rom name length to match the game name length
Initial implementation of gamename, comments and alternate title checks
flag out non-compliance ini entries
initial ini cleanup
fix critical bug on ini gamename corruption
Audio:
Plugin Changes & Fixes
MyGlide64:
Experimental Change
improve speedup by quite a bit for almost all games
use "AutoSync" in "Timing Control" for games using Zilmar Audio or 1964mod Audio - nosync
Refactor the hStatusBar and Mouse codes for fullscreen mode
Re-design the resolution layout
remove unmatch aspect resolution
add new 16:9 aspect resolutions
group resolutions by aspect ratio in combo box
your pc need to support the selected resolution to use it OR
you need to custom add the selected resolution to your pc resolution (test to ensure timing is supported)
Enhance _ChangeSize function
remove hack for DK64 and Rayman 2 for 1st screen corruption fix
minor speedup (help games running with "Read Every Frame" as default)
handle special vi_height cases for dwWidthReg=0x140
fix minor height truncation in TWINE, XG2(E), PGA(E) and PD(E - Elevator text)
rewrite dwWidthReg=0x280
fix Spider-man intro "jumping frames"
fix StarCraft and Resident Evil 2 video cutscene
1964mod Audio:
Other Changes & Fixes
Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
|