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Jezze
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Titel: N64: ICE64 v3.5 (Final)
Verfasst am: 07.10.2012, 22:22 Uhr
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Banned Team Member
Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751
Status: Offline
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ICE64 ist ein Nintendo N64 Emulator basierend auf denn Code von NICE64, welches ein Fork von 1964 war.
ICE64 is a Nintendo N64 emulator based of the code from NICE64, which was a fork of 1964.
Zitat: After 10 days of reconstruction, I have recovered most of my lost gfx plugin source! This is an intermediate final release for all ICE64 users and users are strongly encourage to upgrade to this new release.
- consolidate changes from v3.1 to v3.4 beta releases
- speed and memory optimization to offset better games stability
- implement new logic for fb previous count and status
- rewrite and refactor portion of ignore aux copy and useless is useless codes
- remove RE2 top and bottom black bar for gameplay cutscene transition (game is slightly "broken")
- remove RE2 hack from change size function
- fix RE2 glitch intro video for non-expansion pak
- fix Majora´s Mask bomber notebook flickering (never handled when change size function was rewritten, thanks to ApplePeachBanana bug report)
- fix TGR2, Kirby64 and Pilot Wings64 frame flickering when switching window mode
- fix Perfect Dark night vision(broken in NICE64 v2.1.0, thanks to ApplePeachBanana bug report)
- fix Pokemon Stadium lab slowdown and merge into Pokemon Stadium 2 solution
- fix game crash when a mempak game is started after a flashram game if mempak used is not empty
- fix mempak and transfer pak handling codes for flashram
- minor fix on eeprom bug
- fix Body Harvest vehicle shadow regression
- fix V-Rally 99(U) width issue during intro cutscene and gameplay
- fix Photopie ucode conflict with Mystical Ninja, now 1st display image for Photopie will always appear
- fix Mario Tennis trophy missing the shiny gold color when Wario steals trophy from Mario after winning Mushroom Cup and intro fmv
- implement new speedup for games using "read every frame"
- add Bomberman64 for intro frame transition effect (fast enough for good sound - recommend E version)
- add Ridge Racers for missing monitor image and getting max VI/s for intro fmv
- add Body Harvest for missing frame transition image and good speed on intro menu and cutscene
- implement new address boundary calculation for cpu framebuffer protection
- GT64 no longer loses input control after doing multiple switch between fullscreen & windowed, especially after a MusyX game
- multiple switching between fullscreen & windowed in a game or between several games in an emu session no longer causes random hang, exception - don´t try on Bottom of the 9th(which has framebuffer issue during switching)
- fix Getter Love flickering for the bathtub scene in player1 room
- fix GoldenEye Depot mission, changing Speedup to 2X as default (thanks to malfy)
- change Extreme-G settings to get rid of minor popping noise
- fix random game hang e.g. Zelda - OOT, when presss "START" button at Hyrule field - sram bug
- completely break HyperBike in v3.4(black screen)
- update "Save Fix" for Derby Stallion and the end of day save is now working (from Nekokabu RDB)
- add "Subscreen Delay Fix" cheat for Animal Forest and Doubutsunomori (from Nekokabu RDB)
Related links:
[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]
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