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Rommaster
Post subject: Resident Evil 1.5 (Beta 1) leaked.  PostPosted: Feb 18, 2013 - 10:35 PM
Retromeister


Joined: Apr 13, 2006
Posts: 1.299


Nach 15 Jahren geschehen doch noch Wunder.









Allerdings weiß ich nicht, ob ein Link zum Download zulässig ist.
 
 
 
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atemschutzbaerOffline
Post subject: Resident Evil 1.5 (Beta 1) leaked.  PostPosted: Feb 18, 2013 - 10:53 PM
Retromeister


Joined: Apr 06, 2007
Posts: 1.525

Location: Reilingen
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So episch....ich muss das echt erst sacken lassen....


Nein im Ernst wie lange ich mir mit Kumpels darüber den Kopf zerbrochen habe wie genial das wäre Resident Evil 1.5 zu spielen, nachdem ich ja noch etliche Screenshots im Kopf hatte die ich in Magazinen gesehen hatte! Zu geil!

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MasterPhWOffline
Post subject: Resident Evil 1.5 (Beta 1) leaked.  PostPosted: Feb 18, 2013 - 11:15 PM
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Joined: Jul 06, 2004
Posts: 1.919

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Also Rom Links werden wir hier natürlich trotzdem nicht zulassen, unabhängig davon, ob es ein unveröffentlichtes Spiel ist oder nicht.
Aber zumindest Informationen können wir hier posten. Es handelt sich hierbei NICHT um die Beta 1.5, sondern eine Preview Build des Restoration Projekts, welches sich zum Ziel genommen hat, eine auf Emulatoren und realer Hardware laufende Version zur Verfügung zu stellen.
Quote:
Apparently a 1.5 progress build of the current restoration has been leaked online:

This here is an ISO of our work in progress build of the Resident Evil 1.5 restoration project. It is not representative of the current state of development of the non-profit restoration fan-project. For updates on that, please see the bottom of the file for suggested locations to monitor things or visit the YouTube channel http://www.youtube.com/user/MrBZork

The build you now have downloaded is a bit of an unstable mess. The instability mainly comes from a tiny experiment we were running on this very build and the build itself had the joke name "Magic Zombie Door". It's an old build and in no way representative of the current state of missing room implementation, restoration of broken elements, or addition of new content.

Many of the features you see in the build, as explained in our making of videos, comes from injecting pieces of C code that adds features and functionality that was broken, missing, or otherwise needed. There's a terrible bug we internally called "Air Jesus" present in this build, a legacy issue from the vanilla build, where inspecting objects will often cause ... undesirable results. This bug has since been fixed, but is currently present in this build. While, technically, the load feature works, the save feature's brokenness makes it pretty useless. These are also features that're fixed and will be working in the final release. There are also many stability issues that causes the game to crash or otherwise misbehave, most of these have since been fixed too. So unless there's a very Konami Code-esque approach to how you trigger a randomized and reproducable bug, please don't lose your breath attempting to report bugs to us.

Resident Evil and the Biohazard are property of Capcom. The project is an unofficial fan-effort, entirely non-profit, comparative to such other fan efforts as Street Fighter x Megaman, Megaman X Corrupted, Dark Biohazard, various modifications to other Resident Evil titles, and so forth. All with purpose and intents of a non-profit nature, and rooted entirely within what most would consider fair use and the healthier side of fandom - aimed exclusively at providing fellow fans with a glimpse into a world that once could've been and to enable them to revisit the world of Survival Horror once more in the way only the 90s could, whilst at the same time showing our own love and support to a franchise, platform, and decade we hold dear.

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Rommaster
Post subject:   PostPosted: Feb 18, 2013 - 11:23 PM
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Joined: Apr 13, 2006
Posts: 1.299


Quote:
Es handelt sich hierbei NICHT um die Beta 1.5, sondern eine Preview Build des Restoration Projekts, welches sich zum Ziel genommen hat, eine auf Emulatoren und realer Hardware laufende Version zur Verfügung zu stellen.


Naja wobei die Arbeit von mbzork ja auf dem Source bzw den Daten von Biohazard 1.5 (Beta 4) aufbaut. Das Team arbeitet ja basierend auf den bisher vorhanden Daten dieses Releases, übersetzt das Game und betreibt Bug-Fixing um letztendlich eine vollständig lauffähige Version zu veröffentlichen.

Daher war mein Titel vielleicht etwas unglücklich gewählt. Wink
 
 
 
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MasterPhWOffline
Post subject:   PostPosted: Feb 18, 2013 - 11:29 PM
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Joined: Jul 06, 2004
Posts: 1.919

Location: W-Live
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[quote:f647d81f81="Rommaster"][...]
Daher war mein Titel vielleicht etwas unglücklich gewählt. Wink
Genau das wollte ich damit ausdrücken. Wink

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