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step1978Offline
Titel: nesemu v0.2.1r2 beta  BeitragVerfasst am: 06.12.2008, 18:11 Uhr
News Scout


Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Eine neue Beta Version des neuen NES Emulators nesemu ist erschienen.


A new beta version of the new NES emulator nesemu has been released.

Zitat:
NESEMU - yet unnamed nintendo nes emulator for ps2/win32/osx/linux

usage:
nesemu.exe [options] [romfile.ext]

options:
--mappers - output all supported mappers and exit
--windowed - start in windowed mode
--fullscreen - start in fullscreen mode
--loadstate - load state after loaded ´romfile.ext´

note: options are supported on all platforms. please see the
section about ´filename translation´ for information on passing
filenames to the ps2 build of nesemu.

note: not all options listed here are supported on ps2 platform,
options marked with an * are not supported on ps2.

features:

. save states
. loading gz compressed rom images*
. loading roms from memcard/hdd/usb
. nice zsnes-ish gui
. loads ines, ines 2.0, unif, nsf, and fds images
. fast forward (not very fast on ps2)
. extra input devices
. nes
. zapper (partial)
. powerpad
. four player support
. famicom expansion devices
. study keyboard
. basic keyboard
. arkanoid controller
. input can be gathered from the os by the
. keyboard
. mouse
. joysticks
. fast and accurate nes emulation
. fds emulation using custom hle bios
. ines mappers (mappers marked with * are partially supported):
0, 1, 2, 3, 4*, 5*, 6*, 7, 8, 9, 10, 11, 13, 15, 19, 24
40, 41, 42, 44, 45, 49, 50, 52, 64, 65, 69, 71, 73, 79
85, 90*, 112, 113, 119, 132, 133, 137, 164, 165, 189
193, 197, 212, 214, 234, 242, 249, 254
. unif mappers:
NES-NROM-128, NES-NROM-256, NES-AxROM, NES-CxROM, NES-FxROM,
NES-TxROM, NES-AxROM,
KONAMI-VRC-1,
KONAMI-VRC-2, KONAMI-VRC-2A, KONAMI-VRC-2B
KONAMI-VRC-3
KONAMI-VRC-4, KONAMI-VRC-4A, KONAMI-VRC-4B
KONAMI-VRC-4C, KONAMI-VRC-4D, KONAMI-VRC-4E
KONAMI-VRC-6, KONAMI-VRC-6A, KONAMI-VRC-6B
KONAMI-VRC-7, KONAMI-VRC-7A, KONAMI-VRC-7B
BMC-FK23C, BMC-Generic42in1, BMC-Super24in1SC03
BTL-MARIO1-MALEE2
UNL-KOF97
UNL-SA-72007, UNL-SA-72008
UNL-Sachen-74LS374N, UNL-Sachen-8259A, UNL-Sachen-8259B,
UNL-Sachen-8259C, UNL-Sachen-8259D
. not all mappers supported are listed

potholes:
. some input devices can only be plugged into one port.
enabling them for multiple ports will provide the same
data to both ports. devices that can only be plugged
into one port are:
zapper
powerpad

known bugs:
. color emphasis is implemented, but doesnt work.

credits:
. as always, the invaluable information from nesdev.parodius.com
. the odd quirks posted on nesdev.parodius.com/bbs
. unif board name and information gathered from nestopia v1.40
sources and ´[362]mapper_docs.zip´ by Disch
. mapper information from everynes.htm, ´[362]mapper_docs.zip´
by Disch, mapper dll sources v1.3, nesdev message board,
fceux 2.0.2 sources, nestopia v1.40 sources
. matt conte for his apu emulator, which i still use
. blargg for his awesome nes tests
. ps2dev.org for all ps2 information
. a ps2 tutorial by Tony Saveski for ps2 video code
. sjeep for sjpcm ps2 sound code
. palette generator borrowed from nintendulator
. zsnes for the gui font and guiideas

thanks:
. TNSe for some nice ppu reference.
. Quietust for mapper dll sources, undocumented mappers
are documented with his code.
. Kevin Horton for very detailed mapper information.
. Disch for [362]mapper_docs.zip. Now lets document the
UNIF mappers together!
. Brad Taylor for awesome 2A03/2C02/FDS documents.
. All members of the nesdev forums. Without thier questions
I would have to ask them myself.

please send all feedback to jamesholodnak _at_ gmail.com

todo:
mapper67
fix mapper71 states
234
230
137

nsf player crashes

test mappers 191, 192, 194

MAKE ALL BLARGG PPU TESTS PASS! ASAP!
!!!
MAKE ALL BLARGG PPU TESTS PASS! ASAP!

not working roms:
action 52
. mapper not supported
bandit kings of ancient china
. mapper not supported
cheetahman 2
. mapper not supported
bugs bunny birthday bash (prototype)
. crashes on load

slight problem roms:
addams family - pugleys scavenger hunt
. was broken, fixed with sprite0 hack, now title screen is blank
adventures of captain comic
. scrolls one extra scanline along the top status area
adventures of rocky and bullwinkle
. when scrolling, occasional garbage appears for a few frames
. probably the mmc3 scanline irq
al unser racing
. occasional one-scanline delay in a scroll toggle...
causes a one pixel high horizontal green line to be
painted down the right side of the track
baby boomer
. sound goes funny and takes a long time before game actually begins
bad dudes
. status area gets garbage for a couple frames, occasionally
. probably mmc3 line irq
baseball simulator 1.000
. when batting, bottom part of screen shakes
battletoads & double dragon
. sometimes it misses a sprite0 hit, then the screen will bounce
bee 52
. title screen messed up
. main game is all messed up and slowed
. locks up during game
big nose freaks out
. extremely wild graphics glitches during game
big nose the caveman
. crud on the left side of the screen
bill elliotts nascar
. race track looks like all other racing games
bo jackson baseball
. title screen glitched for a second when it first appears
. probably mmc3 line irq
bram stokers dracula
. status area has garbage
burai fighter
. game doesnt scroll much (unplayable)
challenge of the dragon
. screen flicker everywhere
crystalis
. screen shakes when a message box is up
cybernoid
. title screen has one dirty scanline
mafat conspiricy - golgo 13
. screwed chr

walkuere no bouken
. mirroring problems?

young indiana jones
. game locks up
zelda 2
. ???: locks up when flute is used

game testing letters completed: #ABCE X

fix loading fds/genie/nsf bios when gzipped.


Related links:
[ NES Emus ][ NES Infos ]
 
 
 
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krysmopompasOffline
Titel:   BeitragVerfasst am: 07.12.2008, 00:26 Uhr
Retrogott


Anmeldungsdatum: 19. Jun 2008
Beiträge: 2.094


Status: Offline
Auf der Googlecode Seite steht etwas nebulös "Thanks for checking out NESEMU, the yet unnamed Nintendo NES emulator that resembles ZSNES." Wo ist der Bezug zu ZSNES? Das GUI übernommen? Oder sind Entwickler von ZSNES an nesemu beteiligt?
 
 
 
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JezzeOffline
Titel:   BeitragVerfasst am: 07.12.2008, 01:24 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline
Ja, die grafische Oberfläche sieht der von ZSNES ähnlich.

p.s. Echt Grausam! Razz

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