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JezzeOffline
Titel: Arcade: MAME v0.129u2  BeitragVerfasst am: 22.01.2009, 13:00 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Der Arcade Emulator MAME wurde wieder aktualisiert. Ihr könnt das Source Update wie gewohnt bei MAMEDev downloaden. Alle Neuigkeiten stehen im erweiterten Text.



A new intermediate update for MAME was released. You can download the source update at MAMEDev.

Zitat:
0.129u2

MAMETesters Bugs Fixed
  • 02810: [DIP/Input] hanaroku,hanaawas: Input keys are inconsistent with other hanafuda games [Sonikos]
  • 02852: [Known Issues/To-Do´s] cloak and clones: Message "SLAVE COM BAD" flashes before game startup (Phil Bennett)
  • 02847: [Crash/Freeze] all cloak.c and midzeus.c sets: [debug] Access Violation (Phil Bennett)
  • 02842: [Graphics] logger: gfx issue (Aaron Giles)

Source Changes

Fixed compilation errors if HAS_SAMPLES is 0. [Nathan Woods]

Stop crash/assert when trying to decrease the debugger memory window bytes per line to 0. [Phil Bennett]

Improved implementations for undocumented instructions 63, 67, 6f, 73, 77, 7b, 7f, 9c, 9e, ab, e3, e7, ef, f3, f7, fb, and ff in the n2a3 cpu core. [Wilbert Pol]

Force recalculation of screen parameters when only the MC6845 input clock changes. [Wilbert Pol]

Seibu CRTC part 1: [Angelo Salese]
  • Merged Sengoku Mahjong & Good e Jong video HWs
  • Added correct scrolling functions for Sengoku Mahjong
  • Removed some positioning kludges in both drivers

Fixed Sengoku Mahjong hopper error after first winning match. [Angelo Salese]

Removed deprecat dependancy from Good e Jong, one irq wasn´t needed at all (points to a reti). [Angelo Salese]

Fixed cpu reset for upd78c06. [Wilbert Pol]

Added new #define ENDIANNESS_NATIVE, which maps to either ENDIANNESS_LITTLE or ENDIANNESS_BIG based on the LSB_FIRST definition. Unlink LSB_FIRST, ENDIANNESS_NATIVE always exists and can be used in expressions without invoking the preprocessor. [Aaron Giles]

Added macro ENDIAN_VALUE_LE_BE() which selects one of two values based on the endianness passed in. Also added NATIVE_ENDIAN_VALUE_LE_BE() which calls ENDIAN_VALUE_LE_BE with ENDIANNESS_NATIVE. [Aaron Giles]

Updated a number of drivers and call sites to use these macros in favor of #ifdef LSB_FIRST. [Aaron Giles]

Removed some stray ADDR2BYTE/BYTE2ADDR macros that have been replaced by inline functions. [Aaron Giles]

DRC frontends must now do their own opcode fetching unfortunately. Updated all DRC cores to do this. Also tweaked a few oddities in the
SH2 DRC. [Aaron Giles]

drw80pkr changes: [Jim Stolis]
  • Added bankswitching to program memory
  • Partial graphics support
  • Partial sound support

Preliminary ADPCM hook-up to Jantotsu, it plays something but it´s not yet right. [Angelo Salese]

Removed redundant config parameter from SND_START. [Aaron Giles]

Fixed gfx regression with 18 Holes Pro Golf and added proper memory map for the second cpu. [Angelo Salese]

Sound cores no longer allocate their own tokens. Instead they return a new integer value indicating the size of token they want, and the core allocates it for them. This mirrors the standard device behavior. [Aaron Giles]

SRMP5 update [tsBTN0640]
  • sound pitch is low with current st0016 driver.

Fixed Perfect Soldiers input (added missing button3) [a3SEybxT0]

Added missing key for sfiiij and sfiii2j [swzp1Dp/0]

Tidied up the micro3d driver and fixed sound. [Phil Bennett]

Increased Cloak & Dagger interleave quantum to eliminate ´SLAVE COM BAD´ startup message. [Phil Bennett]

Major cleanup to IGS poker games [Mirko Buffoni]
  • Renamed csk driver to igspoker. This includes Champion Poker, Champion Skill, New Champion Skill
  • Converted drivers to tilemap system and unified video section
  • Unified memory maps and checked all input ports
  • Removed obsolete palette handlers and made use of generic handlers
  • Added layout for lamps handling
  • Added hopper simulation
  • Added New Champion Skill (different set, maybe original international release) and renamed current igs_ncs to igs_ncs2 (2000 version for italian market)
  • Promoted igs_ncs2 to working state, but set GAME_IMPERFECT_GRAPHICS (missing initial notice screen)
  • Moved Jackie to a separate driver (it´s a slot machine game)
  • Made some progress on Jackie which now boots (toggle mode to play, but work still needs to be done)

Virtual Combat and Shadow Fighters update. [Phil Bennett]
  • Fixed framebuffer handling & screen parameters.
  • Added sound.
  • Corrected RAM sizes to match what is present on the PCBs.
  • Hooked up NVRAM.

Fixed clamping to 12 bit range to Okim6376, and adjusted volume attenuation accordingly. [Mirko Buffoni]

Fixed TMS5220 speech in Turbo Sub [Phil Bennett, Jay Gallagher]

adp improvements: [robiza]
  • implemented p1 inputs in skattv and fashiong (service mode is working)

Defined ROM_LOAD64_WORD/ROM_LOAD64_WORD_SWAP in emu/romload.h. [Phil Bennett]

cb2001: mapped two more opcodes. [robiza]

Fixed Soul Calibur (vs. Inferno) [4oj9/xJ+0]

Added custom 3-screen layout to Stepping Stage driver. [Naibo Zhang]

Changed yunsung8 oki xtal to 400khz, verified on pcb. Unfortunately I couldn´t verify the main xtal which was missing on my pcb. [Corrado Tomaselli]

Restored previous cycle eating behavior in gstream. [Mamesick]

Changed device start routines to no longer return a status. Instead, if a device needs to delay its initialization pending the startup of another device, it must call the new function device_delay_init(). [Olivier Galibert]


New games added or promoted from NOT_WORKING status

Give us a Break (2 sets) [Phil Bennett]
Ten Up (2 sets) [Phil Bennett]
Himeshikibu (Japan) [Uki]
Super Othello [Tomasz Slanina]


New clones added

Cannon Ball (Yun Sung) (vertical) [David Haywood]
Sega Water Ski (Japan, Revision A) [Smitdogg Jones]
Raiden Fighters 2 (USA, SPI) [Arzeno Fabrice]
Stepping 3 Surperior [Naibo Zhang]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]

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Antworten mit Zitat Nach oben
Falcone
Titel: Arcade: MAME v0.129u2  BeitragVerfasst am: 22.01.2009, 13:41 Uhr
Ex-Member


Anmeldungsdatum: 28. Feb 2005
Beiträge: 3.561

Wohnort: überall und nirgends
Zitat:
Tidied up the micro3d driver and fixed sound. [Phil Bennett]


Es wird langsam.. .*freu*
 
 
 
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CKeichelOffline
Titel: Arcade: MAME v0.129u2  BeitragVerfasst am: 22.01.2009, 20:09 Uhr
Retrogott


Anmeldungsdatum: 19. Dez 2004
Beiträge: 2.666


Status: Offline
Wusste gar nicht, dass Microprose Automaten gemacht hat.

_________________
Das ist alles nicht schlimm - Das wird alles noch schlimmer
Großstadtgeflüster in Weine nicht mein Kind 
 
 
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