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Q-MarineOffline
Post subject: SSF v0.07 alpha R6  PostPosted: May 28, 2005 - 09:36 PM
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Joined: Jul 04, 2004
Posts: 5.914


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Eine neue Version des Saturn-Emulators SSF ist erschienen, die Änderungen sind mir wie üblich nicht bekannt.


A new version of SSF has been released.




Related links:

[ Saturn Emus ]


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JohnPlayerOffline
Post subject:   PostPosted: May 29, 2005 - 11:04 AM
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Joined: Sep 26, 2004
Posts: 256


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Was kann man denn mit den Saturn-Emulator machen? Kann man mit den spielen oder was sonst? Ich danke schon mal in voraus Mr. Green
 
 
 
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JezzeOffline
Post subject:   PostPosted: May 29, 2005 - 11:34 AM
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Joined: Oct 30, 2004
Posts: 5.751


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Ja, ist doch gut! Du hast dich nun genug, über einen bestimmten Board-User, lustig gemacht.

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JohnPlayerOffline
Post subject:   PostPosted: May 29, 2005 - 11:43 AM
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Joined: Sep 26, 2004
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Ich bin doch schon still Crying or Very sad
 
 
 
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retroKOffline
Post subject:   PostPosted: May 30, 2005 - 03:08 PM
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Joined: Jul 04, 2004
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Changelog:
Quote:
CD blocks still haven't been corrected, but many more changes have been upped:
- Dynamic recompile has been corrected. Software that didn't work up to now because of dynamic recompile might work. Fighting Vipers, Mobile Suit Gundam [?], Marie's Studio [?], and others have been confirmed.
- CD TOC information was incorrect. This amendment makes yumimimix REMIX's demo work (where it plays from the CDDA).
- PCM processing was changed. Soul Hackers doesn't stop any more after Red Man's entry.
- VDP1 processing was changed somewhat. Paacharon's [?] display is now correct.
- Screen synthesis processing has been changed elsewhere. Paruku Slash's title screen and kapukonrogu [?] etc, and Paacha Fighter 2's character selection screen now properly display.
- Briefly looked at the CD block source but there weren't any fatal bugs; maybe the software that doesn't work has precise timing. For example, in [Sand Snake Deluxe Pack?] if you don't set the dot clock to about 2.14 in [Plus Sand Snake 2?], the CD block waits, and then it doesn't work... The Saturn is complex enough that I can't tell where the problem is, so the bug might be in a completely different place.


Danke an Targaff vom NGEmu Forum: http://www.ngemu.com/forums/showthread.php?t=62637
 
 
 
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