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Titel: Damnation of the Gods v0.43.1  BeitragVerfasst am: 13.10.2010, 17:42 Uhr
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Anmeldungsdatum: 04. Jul 2004
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Wohnort: Frankfurt a.M.
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Damnation of the Gods ist ein Open Source Projekt mit dem Ziel, einen freien Dungeon Master Klon zu erstellen.


Damnation of the Gods is an open source project that aims to provide a free Dungeon Master clone (released under the GPL).

Zitat:
CHANGES:
--------

0.43.1
----------------------
* More fixes to carried weight
* Made GLEW a requirement (I am considering making DotG require OpenGL 2.0)
* Fixes to switching between windowed and fullscreen mode via ALT+Enter
* Added a loading meter
* Fixes to screen clearing
* Speed fixes
* Went to modern OpenGL implementations of stuff


0.43.0
----------------------
* SOUND! Began working on sound functionality, adding requirements on the
OpenAL and Alure libraries
* More work on player carried weight and mousehand item
* Fixes to Dungeon Effect
* Added Dungeon Debug info availible through F10
* Minor fixes to enemy code
* Changed keyboard shortcuts for loading map
* Fixed compatibility with more versions of the Dungeon graphics (Checking
for more filenames, and in more places.)


0.42.2
----------------------
* shared_ptr in character handler instead of ordinary pointers
* Fixes to Enemy handling
* Program icon
* added Dungeon Effect
* added a dungeon effect when resurrecting a character
* Fixed a bug in fileexists which would cause faulty behaviour on Windows XP
* Renamed the Resurrect class
* Fixed a problem in the Resurrect class where bones would disapper when
resurrecting a character just after another had been resurrected


0.42.1
----------------------
* Put Carriedweight into a class of its own
* Made SDL stuff easier to replace
* Fixed a bug in the fadebuttons
* Many fixes on MacOSX
* Fixes to storing clouds
* Fixed a font drawing bug
* Word-wrap and newline functionality in message panel
* New event system, less dependant on SDL
* Fixed reported weight on mouse-item


0.42.0
----------------------
* Fixed lots of stuff and made it compile on MacOSX
* Fixed warnings on MSVC
* Print version on main menu
* Fixed some path checks
* moved System.cpp|h to GraphicsLib
* Many many minor fixes


0.41.5.1
----------------------
* Fixed a problem with function naming (max,min) on MSVC.


0.41.5
----------------------
* Made the program build using MSVC too and fixed lots of warnings/problems
* Made GameStateHandler a Singleton too.
* Print version number in main menu and in infoPanel
* Fixed bug drawing text in Sleep gamestate
* Fixed a bug when a string length of zero caused problems.


0.41.4
----------------------
* Removed some output from stdout
* Fixed items dropped on character death
* Fixed returning event handled in PlayerPanel
* Other minor fixes


0.41.3
----------------------
* made source UTF-8.
* Removed FindLUA, which is included in later versions of CMake and thus not
necessary to distribute in DotG.
* finally fixed SDL.h including.
* Fixed bug related to console cursor flashing


0.41.2
----------------------
* Fixed package file rights
* Fixed paths
* Minor fixes


0.41.1
----------------------
* Fixed a bug where the mouseitem text wouldn´t disappear
* Implemented stairs properly
* Made map loading function through the event system instead of previous
implementation to solve scripting problems
* Made functionality to save items on floor to temporarys when loading
another map, for reloading when reloading map (in short - makes items
on floor not dissapear when loading a new map and reloading the old.)
* Made levers and doors save their "state" when leaving map and entering
again. (There is more to do with this though.)
* Made items drop correctly through stairs
* Made using --loadmap as cli-option function as it should (Just load
requested map on game start)
* Fixed crash when viewing the map via alt-M.


0.41
----------------------
* More door types
* Better source commenting
* Removed the checkmouse(Mouse*) methods and use stuff like
OnMouseLeftButtonPressed instead
* Made it possible to load a dungeon through the console and a load_map command
* Fixed a hard to find bug making the doors graphics non-loadable
* Fixed altars using for Player* instead of int in a faulty place which caused
a crash
* Made door types scriptable through map loading script
* Fixed a bug where mouseclicks wheren´t recognized if clicking on a
doorbutton, and then moving to another door and without moving the mouse
clicking again.


0.40.2
----------------------
* Completely implemented pit graphics
* Floorswitches added
* Small wallgrate added
* Drawing smallmap in two stages, fixing problems with levers and similar
items.
* Fixed ItemHandler shutdown not being called under some conditions
* Initing items in Lua instead of in C++
* Made ressurrection altar
* Fixed boost compile time problems
* renamed init_items.lua to item_helper.lua


0.40.1
----------------------
* Fixed minor log bug, printing current date to log instead of as previously
to std::cout
* Fixed memory leaks in the WallDecoration code
* Major valgrinding (memory leak fixing)
* Implemented CrackSwitch and Levers code
* Made it impossible to get an item from the righthand that just has been used
for an action.
* Began working on floor "decorations" (such as pits)


0.40
----------------------
* Added boost stuff
* Fixed memory leak when removing the map_to_load
* Clouds
* Flying items
* Major fixes / tweaks


0.32.1
----------------------
* Made the console get focus when activated
* Made it possible to step through console input history
* Changed everywhere to #include "SDL.h" instead of variants.


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