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JezzeOffline
Titel: MAME 0.140u1  BeitragVerfasst am: 08.11.2010, 14:51 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Das erste Source-Update für den Multi-Arcade Emulator MAME 0.140 wurde freigegeben. Download wie immer auf MAMEDev.


A new intermediate update for MAME was released. You can download the source update at MAMEDev.

Zitat:
0.140u1


MAMETesters Bugs Fixed
  • 04096: [DIP/Input] sjryuko: Most inputs do not work (Angelo Salese)
  • 02561: [Interface] Ability to choose a different name for the UI font (Aaron Giles)


Source Changes

Create new class osd_interface to house OSD callbacks. Added new module osdepend.c with default empty implementations. Changed mame_execute() and cli_execute() to accept a reference to an osd_interface which is provided by the caller. [Aaron Giles]

Updated SDL and Windows OSD to create an osd_interface-derived class and moved their OSD callbacks to be members. [Aaron Giles]

Make osdmini build again. [Aaron Giles]

Discrete Sound - Added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules. [Derrick Renaud]

Convert rendfont to C++. [Aaron Giles]

[SDL Debugger] Removed an unnecessary assert and brought focus back to the main debugger window on startup. [Andrew Gardner]

Added support for OSD-generated fonts. The OSD is queried first to see if it owns a given font (based on the name), and if it does, it is responsible for generating bitmaps on the fly as characters are requested. [Aaron Giles]

Added new option -uifont to specify the UI font. It can be set to a filename, in which case a BDF font will be loaded. It can also be set to a font name (assuming the OSD support is present), in which case the OSD font by that name is used. The default value is ´default´ which can be used by the OSD to substitute a default font or by the
OSD, which will default to ui.bdf as before. In all cases, it falls back to the built-in font by default if none of the previous options works. [Aaron Giles]
    NOTE: On Windows, the OSD will default to Tahoma as the font name. Also on Windows, font names can be specified with [b] to indicate bold or [i] to indicate italic.

Use "default" font for artwork elements as well. Make UI backgrounds a bit more opaque. Fix crash when passing NULL filename to OSD code. [Aaron Giles]

Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid]

Discrete Updates [Derrick Renaud]
  • Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code. Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.

C++-ified the cheat engine. [Aaron Giles]

Naomi updates:
  • Redumped Kick 4 Cash to fix bad dumps [f205v]
  • Completed dump of Neo Geo Battle Coliseum [Guru]

i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC in the debugger. [Wilbert Pol]

M6805: Add extremely preliminary 68HC05EG support. [R. Belmont]

i80186/i80286: Fixed bound instruction restart when prefixed with a segment. [Wilbert Pol]

i286.c: Partially implemented protected mode. Fixed verw, verr, lar, lsl, and arpl instructions. [Wilbert Pol]

Atari Cops´n Robbers Updates [Derrick Renaud]
  • Converted controls to Positional type.
  • Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented)
  • Added Motor 0 & 1, and Zings sounds. Zings sound not hooked up until address for Fires & Zings is found.

Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]

Converted the expression engine to C++, did the usual cleanup. [Aaron Giles]

Neo Geo Changes: [Johnboy]
  • maglord/maglordh - Mixed up crc´s, fixed
  • flipshot - Added correct p1
  • kotm2 - Tagged MVS AND AES VERSION
  • miexchng - Added correct c3/c4
  • Updated game pcb info
  • Continued to document mask ROM types

Fixed crash in cubocd32/akiko [Mariusz Wojcieszek]

Atari Cops´n Robbers Updates [Derrick Renaud]

Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud]

kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3]

Added UTF-8 constants for cursor key arrows, and accented characters
on the Swedish/Finnish keyboard layout. [Curt Coder]

Removed deprecat.h usage and rewritten irq routines in DJ Boy [Angelo Salese]


New games added or promoted from NOT_WORKING status

Pit Boss Megatouch II [Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union]
Royal Card (TAB original) [Roberto Fresca]
Janputer Special [gamerfan, ranger_lennier, Smitdogg, The Dumping Union]
Bygone [Cananas, Mr. Do, S. Brown, J. Bijl,ranger_lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina, The Dumping Union]


New clones added

Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
Mahjong Neruton Haikujiradan (Japan, Rev. A?) [Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING

Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
The King of Fighters XI (Cah4e3) [rbelmont]
Shooting Star [Tomasz Slanina]
Zero Gunner 2 [The Dumping Union]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]

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