Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Logininfo speichern

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
step1978Offline
Titel: NES: HalfNES v0.023  BeitragVerfasst am: 04.01.2011, 12:05 Uhr
News Scout


Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Eine neue Version des NES Emulators HalfNES wurde veröffentlicht.



The NES emulator HalfNES has been updated.

Zitat:
HalfNES Version Notes:


Fixes a couple of very noticeable bugs - reset command works and Gradius works right again.

0.023 (1/4/2011)
Bugfixes:
-The Reset command didn´t do anything, now it does.
-Gradius and Devil World work properly again and Back to the Future works better
(I used && when what I meant was ||).
-I now realize that file loading doesn´t work very well on a Mac
(and the file dialog is terrible too!), so I´ll work on that.



A new release of HalfNES for a new year. Fixes too many graphics and sound bugs to list here and adds second controller support. See the readme for details.

0.022 (1/3/2011)
Wow, it´s been a while.
Added Player 2 controller support, can remap the buttons in the settings.txt file.
Improved rendering: Gauntlet runs full speed on my computer when it didn´t before,
the status bars of Zelda II and Ninja Gaiden now look right,
in general performance is about 20 percent better because the drawing code is more efficient.
Back to the Future works but has random unexplained glitches.
Made a few additional tweaks to the MMC3 code, now Might and Magic works but SMB3 is unchanged.
Also eliminated a potential crash after attempting to load a game with an unsupported mapper.
Changes to the audio code: Excitebike and a lot of other early games that
used the sweep feature on the square wave channels should be correct now,
Super Mario Brothers finally sounds right.
Also, this works. http://kkfos.aspekt.fi/2010/11/14/4-bit-pcm-on-nes-using-the-pulse-channel/


Related links:
[ NES Emus ][ NES Infos ]
 
 
 
 Benutzer-Profile anzeigen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024