This is a custom build of the Nintendo 64 emulator 1964
I have made. The main aim is to overclock the N64
to allow games to run a lot smoother. Some games were designed similar to PC games, in that they could run faster if the N64
itself was faster. As such games like GoldenEye run at a solid 60FPS in this build of the emulator. The framerate on the real system was anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these N64
games so now you can run them at full speed.
The improvements over the normal 1964
v1.1 include :-
, running at about ~380MHz instead of 93MHz. All games run smoother.
*Optimized Interpreter core to be 60-100% faster . Many games are now completely playable with interpreter core on fast machines
*Removed some unneeded speed hacks in interpreter core to make it more accurate
*More accurate DYNAREC emulation
*Some Windows tweaks in the code to get it to run smoother
*Better audio plugin and feeding of audio from main core
**Thanks to PistolGrip for the idea.
Added by AEP: He´s going to release the source code when he´s done with the updates, 1964
violated its own license for years.